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Old 08-09-2008   #1 (permalink)
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Undermind


Download Undermind
Download Gametype: Undermind Slayer
Download Gametype: Team Undermind




Description:
Undermind is a massive dual towered structure with plenty of interior and exterior space. I got tired of using valuable items that I could be using as design elements on building a giant wall to keep people in my map. So I followed an idea from TrueDarkFusion and built my slayer map using king of the hill. The slayer rules are exactly the same except there is a visible boundary wall that will deduct kills from your score if you leave the map. Here is TrueDarkFusion's post: Using KOTH to Limit Map Size.. The attached gametypes are Team Slayer and Free For All Slayer using the KOTH Slayer Method. Enjoy.

Gametypes:
1. Slayer
2. Team Slayer
3. Neutral Bomb
4. Neutral Flag


Weapons:
1. 4 BR's
2. 1 Shotgun
3.
2 SMG's
4. 1 Flame Thower
5. 2 needlers
6. 1 Sword
7. 1 Plasma Pistol

Equipment:
1. 1 Power Drains
2. 2 Fire Grenades
3. 2 Plasma Grenades
4. 1 Bubble Shield
5. 1 Regenerator





Teleporter Door


Sword Room


Tower "A" & Mushroom Wall


Lower Level - Tower "B"


Outside the Slayer Boundary - Leave the map, and lose kills quickly.


Sister Towers


Upper Level Tower "B"


Looking up at Tower "A"


Sword Room is under Tower "A"


Corner Structure/ BR Spawn


Teleporter for Elevator 1


Corner to Corner - BR Battle Area


"Where am I getting shot from?"


Elevator 1 - Teleporter leads to Grav Lift 1 leads to Grav Lift 2 leads to..............


.......the top of Tower B


Enjoy! Please leave comments, they are appreciated.


Last edited by makisupa007; 08-10-2008 at 03:30 PM.
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Old 08-09-2008   #2 (permalink)
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Those four stairs combined and the towers are definitely the pinnacle of this map, but the rest isn't too appealing. I would say 4/5 because I could see potential, but some parts just don't correspond well with other parts

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Old 08-09-2008   #3 (permalink)
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Wow. This map looks really awesome. I love the center tower. The aesthetics are really cool. The interlocking is good too, the map looks really clean and well made. The other tower with the shield doors looks really nice too. It really looks like a fun well made map. Great job. keep forging.
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Old 08-09-2008   #4 (permalink)
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Weird. In a good way... But the only pleasing spot was the center piece. I don't see the other parts of the map atractng me much... But you did utilize a good amount of interlocking... and what not.
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Old 08-09-2008   #5 (permalink)
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dude awsome map 9/10 flcl [5 STAR]

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Old 08-09-2008   #6 (permalink)
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reallly nice layout.
i really like it.
probably my favourite part is the four staircases interlocked :P
5/5 and dl'ing


Last edited by d3adly ninja; 08-09-2008 at 05:45 AM.
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Old 08-09-2008   #7 (permalink)
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looks cool I'll dl and check it out

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Old 08-09-2008   #8 (permalink)
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this map should be featured it has great aesthetics

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Old 08-09-2008   #9 (permalink)
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wow! you have definatly earned my respect. lately all the maps here have been ... well ... boring. Your map is one of the best Ive seen in along run. I love centre staircase thing as well as the sword spawn. great interlocking and I think this map could have featurez. 5/5 and i never give that out.


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Old 08-09-2008   #10 (permalink)
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Quote:
Originally Posted by Norlinsky View Post
Those four stairs combined and the towers are definitely the pinnacle of this map, but the rest isn't too appealing. I would say 4/5 because I could see potential, but some parts just don't correspond well with other parts
I disagree
I think your whole map is aesthetically pleasing, idk what the Layout ooks like, because an overview would be impossible, but i do like how you made foundry seem huge
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