Boulder clash is an asymmetrical map that supports up to 6 players. it supports the game types king of the hill (shotgun hill game type click here for that), one flag, and slayer. The maps is small so no more than six players.
Back story: In the early stages of the war against the covenant training facilities like this one were widely known to UNSC troops. It gave an artificial terrain like feeling so they would be more accommodated to a real battle. As the war advanced these training facilities were no longer supportive to the battles towards the covenant. Most of these training facilities were then reconstructed into storage facilities. This is one of the unchanged facilities, and rumor has it that some clans of veteran UNSC Spartans fight amongst each other for entertainment in this facility.
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video of boulder clash
DOWNLOAD: SHOTGUN HILL
weapons list
3x AR-30 sec
7X BR-30 sec
1X Shotgun-45 sec
1x Sniper-30 sec
2x Smg-30 sec
1x Rockets-150 sec
1x Spartan laser-45 sec
2x Turret-30 sec
2x Magnum-30 sec
equiptment
5x frag-10 sec
4x plasma-10 sec
1x bubble shield-20 sec
1x power drain-20 sec
1x radar jammer-20 sec
A review
"whilst I really liked both sections of this map, the cliff and the canyon, I didn't feel like they fitted together well. The cliff is very well designed, nice variations in height and some nice little cubby holes fit well. I like the crooked wall personally, I think its a nice piece of angled cover in the right place.
I also like the canyon, but it feels very different from the cliff. Its got a nice design, not too big, and a surprising amount of good spawning space. It just feels much more open, especially near the end with the curved double box wall and pallet. Since there are quite a few fusion coils around the map considering its size, getting rid of a few and using the cash to place a bit more cover here would make the map feels more consistend. Nothing major, just a couple more crates and spools would help alot. It would also be nice to have another way up to the ledge on the curved double box wall, a crate or spool would be good enough, just to increase circulation around this corner of the map.
I also have to agree that there are too many power weapons on this map. 2 snipers with so much ammo just seems too much, 1 would be ok, but it might be worth taking the sniper off this map altogether.
I'd also say that rockets and sniper is a bit of overkill for a map this size, 1 of either would work well, and I'd be tempted to say the rockets with no spare clips and a 180s respawn, maybe 150s.
I managed to escape the map as well, jumping from the bridge in the canyon up onto the fence boxes. If you grenade jump you can get up there pretty easily and the barrier is easy to get around. Blocking it off fully would solve it I think, and another 1 or 2 barriers should do it. To get the money needed you could consider deleting the crates up there, whilst they are a nice aesthetic touch, I feel that blocking off the map properly is well worth it.
This post has been kinda full of suggestions, and I don't want you to get the impression that I dislike this map. I like it alot, I just feel that it could do with a little more consistency in feel and some toning down on power weapons and fusion coils. The interlocking is really nice, and all the jumps around the cliff are great, its very well laid out. If the canyon could match this then this map would really stand out more."
By: pegasi Delta
overview
the main section of the map
the shot gun pit
the right side of the canyon
sniper spawn
left side of the canyon
rocket spawn
small base/holdout
Action pics:
OWNED

DOWNLOAD: SHOTGUN HILL
DOWNLOAD: MAP
A speacial thanx goes to morenzi 7 (even though i hate him), my freind nick who is freinds with morenzi 7 in real life (he hates him too), and xxunknownkiller all for helping me test to make this map playable and fun.