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Originally Posted by LIGHTSOUT225
This looks absolutely phenomenal. I MUST check this out NAO! I even see a tiny bit of Coldfront in there (me likey) lol. Im really digging the use of the Hornet. I'm really curious to see how this baby plays. Ill definitely be back after I give it a go. Great job!
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Thank you LIGHTS. as a matter of fact, your map played a big role in the making of this one. I didn't take any ideas from it but after I played Coldfront I said to myself, "I have got to use Avalanche for something like this. So thank you for your feedback and thanks for Coldfront.
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Originally Posted by GD27BlueDevil
Wow you did an excellant job of showing off what Avalanche has to offer in forge! The towers look amazingly detailed! Great interlocking too. This must have taken alot more skillz than any map on foundry! Once again I love this map! Great shapes and figures and great origonality. Can't wait to play it!
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Thanks for the great feedback BlueDevil. I really appreciate it. I'm glad you like the map and i'm glad you noticed the detail.
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it looks great and original, but what stops some1 from just walking away from those main structures/the playing area?
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Well Jump4h. I put a lot of thought into this as a matter of fact. There is nothing stopping people from wandering. BUT, going to the other side wouldn't do either team any good. It is just there. I playtested this quite a few times and there was not a single problem with this. There is actually a benefit to this also. If attackers are being pressed down to much they can choose to go through the man-cannon cave which will bring them out behind the defenders. I had to choose whether I wanted more supplies for the bases or to block it off. More supplies was more logical.