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Old 07-29-2008   #1 (permalink)
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DOWNLOAD CORONIS V1.1 HERE:
http://www.bungie.net/forums/posts.aspx?h3fileid=47166480

Updates
- V1.1 - Added second entrance to room G (from room C, as is the first entrance) to make room G less controllable. now all rooms have at least 2 entrances.

Coronis - a spiritual successor, or rather a sequel to the classic Chiron TL-34. Not a remake of the original, just a reimagination based on the concept of multiple small rooms connected by teleporters.

Coronis was the mother of a child who was left to be raised by the centaur Chiron, as the greek myth goes.

Please read the description to better understand how the map works

The transportation between rooms is remarkably smooth and easy to learn. here's a little conceptual layout, and take note on which paths are two-way and which ones are one-way:

A - red base
B - blue base
C - central hub
D - blue's side room
E - red's side room
F - side hall/room 1
G - side hall/room 2

A & B are identical
D & E are identical
F & G are similar but flipped and the rooms are a bit different
C is the central hub (of all the paths, this seems to be used the most)


Please note that the actual rooms are not placed like this on foundry. this map is to help you understand where you can get to from which rooms.

A note on knowing where you are:
Giving each room a lettered name makes it very easy for callouts for the competitive type. ("he's in E" or "a couple just went to G"). If you remember Chiron TL-34, you may remember it taking a round or two to get a sense of where you're going. once you know the map it is incredibly fluid and easy to know. i've tried as hard as i could in this post to help you understand the layout.

A note on paths:
The teleporting paths were a pleasant surprise - my accidental combination of two-ways and one-ways created a tactical and fluid map with multiple paths.
-From each base, there are 3 Four-step paths to reach the other base
-From each base, players can complete multiple tactical loops or figure-eights

This map works with Slayer (2-team), CTF, King, and Oddball. I built it to be competitive and MLG-compatible. Testing was limited to two team games, so be wary if you want to multi-team. If it is requested enough I can work in more team spawns.

Weapons include multiple BRs, 2 carbines, 1 mauler, plasma and frag grenades. the mauler is located in room C.

SCREENSHOTS! (of course!)
From the top of base A/red base (base B is identical)


From the bottom of base A (base B is identical)


Side room E (side room D is identical)


Central hub C


another view of room C


room F


F hall (connected to room F)


room G


G hall (connected to room G)


I didn't take screens of base B or room D seeing as i've displayed their identical counterparts. you can tell the difference in-game by the "Sign A" (red/base A/room E) and "Sign B" (blue/base B/room D) markers.

Please rate/comment/make suggestions/DL/whatever for this map! I'd greatly appreciate any form of feedback.

DOWNLOAD CORONIS V1.1 HERE:
Bungie.net : Community : Forum Topic Listing : Forum Reply Listing


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Coronis - out now!

Last edited by Jump4h; 07-29-2008 at 05:01 PM.. Reason: update
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Old 07-29-2008   #2 (permalink)
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this is a really good map! the interlocking is neat and nice, the gameplay seems good...i will give it a 5/5



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Old 07-29-2008   #3 (permalink)
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This is a great map nice job dude,


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Old 07-29-2008   #4 (permalink)
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umm
this looks like a nice map, but with all those teleporters the gameplay cant be all that great. i would consider a map without teleporters, but if you do have some add them in a special way by interlocking or what not


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Old 07-29-2008   #5 (permalink)
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That looks real slick. Real slick - like a slip n' slide. I'll give it a DL, I love teleporter maps.



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Old 07-29-2008   #6 (permalink)
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Your other maps are terrific, stick with your usual style, then I'll DL.


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Old 07-29-2008   #7 (permalink)
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Quote:
Originally Posted by The Official Y35 View Post
umm
this looks like a nice map, but with all those teleporters the gameplay cant be all that great. i would consider a map without teleporters, but if you do have some add them in a special way by interlocking or what not
well after testing the gameplay has been really fun. i've done 2v2, 3v3, and 4v4s (4v4s are the most fun).

I've updated the map - apparently room G is too controllable, so i added a second entrance into it (again from C). now all rooms have at least 2 entrances. I hate how bungie doesn't do telefragging.

if any1 wants to party up for a few rounds on this map (preferably 6-8 people w/ teams or FFA) then let me know, i'm on pretty often (including right now)


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Coronis - out now!
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Old 07-29-2008   #8 (permalink)
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the map looks good, and i would prob like it if i liked the original one, but i dont haha.
the interlocking looks nice though. good job prob a 4/5

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Old 07-29-2008   #9 (permalink)
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dude this is amazing
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Old 07-31-2008   #10 (permalink)
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Yeah it does look cool, i'll have to try it out.
But, in room F, can you get out of the map there, or did you fix it?

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ball, chiron, ctf, king, slayer



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