Kenshi is my first true asymmetrical map on foundry. It features a water area, an area my friends call the house (which has a ghost underneath it), a separated base, a "safety" stairwell, and a sniper tower. The main feature though which is what I built the map around is a curved tunnel connecting two bases (one large, one small). There is also a structure with rockets in front of the larger tunnel base. Stairways that were placed next to walls I geomerged into the wall so there will be no lost grenades or falling and getting stuck. Anyway on to the pics.
This picture shows the Rocket Room and the water area.
This picture again shows the Rocket Room but also gives you a look at the tunnel and two bases. Inside the tunnel is where the shotgun is located.
In this pic you see the Separated Base and the teleporter that leads to the sniper tower
Here you see the " House" and how it connects to the large tunnel base. I dont have a good pic including them but notice in the corner there are some crates. Underneath the crates is a Sentinal Beam.
Now here you see the water area. On the side you are looking at, you can break those pallets to find camo and two spikers
WEAPONS AND EQUIPMENT:
Item/Respawn/Spare Clips
Sniper Rifle/90 sec/2 spare clips
Shotgun/90 sec/2 spare clips
Rocket Launcher/120 sec/0 spare clips
Needler/45 sec/1 spare clip
7 Battle Rifles/30 sec/2 spare clips
7 Assault Rifles/30 sec/2 spare clips
Sentinal Beam/60 sec
Turret/90 sec
2 Spikers/45 sec/2 spare clips
2 Maulers/30 sec/1 spare clip
Brute Shot/45 sec/2 spare clips
2 Plasma Rifles/45 sec
2 Firebomb Grenades/20 sec
10 Plasma Grenades/20 sec
6 Frag Grenades/10 sec
Regenerator/60 sec
Bubble Shield/60 sec
Energy Drainer/60 sec
Trip Mine/90 sec
Deployable Cover/45 sec
Camo/90 sec
Ghost/120 sec
Forging 101 Tricks Used:
Money Glitch
Interlocking (not the cleanest but still effective)
Geomerging
Floating Objects
Gametypes:
Slayer (FFA or up to 4 teams)
1 Bomb Assault
To download click the name up at the top
Anyway thanks to all who download, comment, and rate. Like always constructive criticism is always welcome but no insults. Also with comments I do not want "Great job 4/5" or stuff like that. Please tell me why you liked the map or why you didnt so I know what to work on for next time because I have a fair amount of ideas shelved.