Awesome,Stunning and Phenomenal. Those are words that can't begin to describe what the ABCrew manged to pull off this time. For starters I would like to comment on the design of the map. The multi-path ways to obtain the flags is enginius. It makes the map less camp-able. The fell to the map is great as-well how your battling up pathways jumping from ledge to ledge is fresh and fun. The game play is perfectly balanced. Next for the weapon placement. You two made a unique/intersing weapon placement. I really like how blue gets the turret to defend the open/wide area of the map while red gets the rocket launcher to get the pathway. The rockets can be used to take out the turret. Also how Red gets first access to the high ground is great to. Next I'd like to go on about the teleporters for a-symmetric games. Thats a REALLY good idea witch seems like it would perfect.
Its a great map that you pulled off perfectly. It has stunning game play with great astechis to make a killer map. I'm really looking foreword to new projects from the ABCrew seeing as each improves each time. You guys are great and Shad0w I can see Premium in your futur very soon.
Like I was saying before before I got off topic, This map is amazing. Nice work guys!
Last edited by Bl00D F1R3; 07-28-2008 at 01:02 AM.
Yaaaaay it's finished. I'll comment on the map based on the pictures in a minute, download will be tomorrow morning.
Glad you made this, though Z was my last choice, because S has been done.
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I only see part of the Z with the pictures. I'm sure I'll be able to see it tomorrow when I play it. Anyway, the Forging looks excellent, I'm glad its not inside, like Project S. I like larger maps. The border on the images caught my eye, though it had nothing to do with the map.
I'll add more if I see a noticeable change in my thoughts after playing.
> Thanks to the interwebs for my sig <
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Why is marijuana against the law? It grows naturally upon our planet. Doesn't the idea of making nature against the law seem to you a bit...unnatural? You know what I mean? It's nature. How do you make nature against the fucking law? - Bill Hicks
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I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out. - Bill Hicks
Great job, the map looks awesome. Good geomerging and especially good interlocking. The layout is very nice, therefore the gameplay is probably pretty good. Very good aesthetics i might add. I love the double box, bridge, single box thing. There is not much to say against this map except that the turret base looks pretty crooked. I dunno if that was intended or not but it just looks a little messy. Regardless, I have to giv the map a perfect rating.
wow this map is just great. i liked the other project maps and this one is pretty good as well. i think this one is built the best however i can't see it being the best out of all of your project maps. i dont know what it is it may be the gameplay, the way its built, i just don't know, but i can tell you one thing. if this gets featured one day i woulsnt be surprised. keep the projects coming!
Hola Tex looks like you finally got to post this map and boy do i have a lot to say so let me start.
*Aesthetics* Seeing as this is your first asymmetrical map (to my knowledge) ((that knowledge being your post)) it looks really nice and i love it. what you did with the columns that has to be one of my favorite things about this maps aesthetics. some of the other things that i noticed and like where the flags and the smaller scenery that you didn't leave out so great job on the Aesthetics.
*GamePlay* This is a part where you've really outdone yourself. on this map it has one of my favorite types of gameplay ever created. "Urban" but how does it get this gameplay well from what i have experienced from playing test games. it gets this "Urban" gameplay from all the ways up and down/around the map. this creates a feeling of uneasiness where you don't know where you will be attacked from next. which just adds to the fun for all types of game variants.
*Weapon placement and spawns* well i don't really have much to say here tex but that there was no problems when i played it. so ill keep this short and just say OMG 1337 map.
*break ability* so far i haven't found a way out yet but that doesn't mean ill give up so be ready. (if i do find a way out pm it to you) so for now you win but ill be back...... with grenade jumps.
Overall i loved this map and cant wait for more from you keep up the amazing work. (possible more asymmetrical maps in the future?)
Thank god you released yet another alphabet map.
Now I have another map to ponder over for an even longer time.
I dont see a single thing wrong with this from a galnce.
Great job and I hope you release even more alphabet maps.
Let there be Project S,U,X,Z,O,R,Z(v2)!
if you would like to help with any of the 15 maps that I am working on or have any ideas for a new map please send FreakyPenguin5 a friend request and pm me thank you.
Last edited by FreakyPenguin5; 07-29-2008 at 01:56 AM.