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Old 4 Weeks Ago   #1 (permalink)
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Default Babel

*First post, be gentle. lol Also, I am available to create any size "slide show" animation for high quality (read "well made") maps.

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Babel is designed for two team slayer, but is capable of handling FFA and other game types. Action is fast paced and intense, all centered around a 3 story complex. Second floor contains two lifts that require a little timing to make it up to the third floor.

















Weapons:
Assault rifles in locker rooms
Multiple BRs
2 Carbine
2 Maulers
2 Bruteshots
2 Spikers
2 SMGs
1 Needler
1 Rocket
1 Sniper
1 Energy Sword
1 Shotgun
1 Spartan Laser (Not easily attainable)
1 Gravity Hammer (Not easily attainable)
Multiple frag and plasma gernades and 2 spike

Equipment:
2 Regenerators
2 Bubble Shields
1 Power Drain
1 Overshield

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Last edited by Olaberas; 4 Weeks Ago at 04:50 PM.
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Old 4 Weeks Ago   #2 (permalink)
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Welcome to forgehub and what an amazing map you have there. I love towers and structures of this sort so you def have my DL. great job. 5/5





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Old 4 Weeks Ago   #3 (permalink)
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Wow! Looks amazing! Great Interlocking and tower structure! To be honest I came in here thinking this map would suck but I was definetly wrong! Great Job, welcome to ForgeHub and Happy Forging!





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Old 4 Weeks Ago   #4 (permalink)
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looks cool but some parts in the map could use some more cover. there are open areas around and by the regular foundry spawns.




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Old 4 Weeks Ago   #5 (permalink)
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This looks pretty good, I'll give it a DL.

My only concern is the open space at the ends of pictures #2 and 3. That area looks boring and open, and while it's not the principal focus of the map (the tower being so), it still could use some other stuff in there.

4/5



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Old 4 Weeks Ago   #6 (permalink)
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Thank you for your replies. I had difficulty setting it up for asymmetrical game types (one flag, one bomb). Any help would be greatly appreciated, and I will update it for better play on those types.

Th Kn1ght: It is always nice to be surprised sometimes. I am working on another map, so keep an eye peeled.

Saint Prodigy and Vodelhaus: The space is intentional. I used it to provoke quick action and make those areas less appealing strategically. There are neutral spawns throughout the map to eliminate spawn kills.


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Last edited by Olaberas; 4 Weeks Ago at 03:03 PM.
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Old 4 Weeks Ago   #7 (permalink)
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Default Stairs

When you are running on the main floor is their any other way up besides the 2 stairs? The map looks very clean and I like the slide show. 3.5/5

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Old 4 Weeks Ago   #8 (permalink)
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Quote:
Originally Posted by makisupa007 View Post
When you are running on the main floor is their any other way up besides the 2 stairs? The map looks very clean and I like the slide show. 3.5/5
There are stairways on each side and the rear (at the power drain), or a well placed nade makes for quick entry (but leaves you very vulnerable.)


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Old 4 Weeks Ago   #9 (permalink)
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this map really catches my eye in some way i cannot explain but i don't think the gameplay would be that good on this map no offense



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Old 4 Weeks Ago   #10 (permalink)
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This is a great map, I especially like the central tower part. That is just amazing. I will definitely download this and check it out. Great job, 5/5 from me.



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