Babel - Page 3 - Forge Hub Halo Forums
Register Forums
Home Forum Rules designer

Go Back   Forge Hub Halo Forums > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 07-25-2008   #21 (permalink)
Junior Member

Olaberas is in a hole.
 
Join Date: Jun 2008
Location: Wellington, KS
Default


Quote:
Originally Posted by Dante_Decem View Post
Your interlocking looks like something I'd make. Try harder.
Good observation. I actually learned how to interlock a few days before I started this map. Even still, I feel it served it's purpose. Thanks for the comment.


The only thing I know for sure is my own ignorance- Socrates.

Olaberas is offline   Reply With Quote
Old 07-25-2008   #22 (permalink)
Member
 
Speed-e-cake's Avatar

Speed-e-cake is a lie.
 
Join Date: Jun 2008
Location: Winnipeg, MB (Canada).
Blog Entries: 2
Send a message via MSN to Speed-e-cake Send a message via Skype™ to Speed-e-cake
Default

This map looks like it would play excellently but it's not very aesthetically pleasing, it's a great first map by far. A suggestion on to make it more aesthetically better would be to flip the closed double boxes over and interlock them so they're no bumps. Another good thing to do would be flip the bridges over as well (it makes it look smoother). 4/5



Satellite Mice V4 | The Se saws

Have a mini-game? Want it tested? Contact me and I'll help, if I can.

Speed-e-cake is offline   Reply With Quote
Old 07-25-2008   #23 (permalink)
Junior Member

Olaberas is in a hole.
 
Join Date: Jun 2008
Location: Wellington, KS
Default

Quote:
Originally Posted by Speed-e-cake View Post
This map looks like it would play excellently but it's not very aesthetically pleasing, it's a great first map by far. A suggestion on to make it more aesthetically better would be to flip the closed double boxes over and interlock them so they're no bumps. Another good thing to do would be flip the bridges over as well (it makes it look smoother). 4/5
Good points. I weighed out how I wanted this to look and decided against interlocking absolutely every piece. The bridges are like that because there is a room underneath that I wanted to be darker shades (the bottom of the bridge).


The only thing I know for sure is my own ignorance- Socrates.

Olaberas is offline   Reply With Quote
Old 07-25-2008   #24 (permalink)
Senior Member
 
RadiantRain's Avatar

RadiantRain is Behind You
 
Join Date: Jun 2008
Location: Forgehub: Forums: Posts: 2,102,221
Default

Well then, what exactly is this, I like the fact that you have an underground battlezone, but it looks messy on the outside. I don't really like that, sorry.

Suggestion: Try to build a level above the tunnels to remove them from sight,




My Soon to be Empire - Click

Build the Military for my Empire - Click

Quotes of Fame
Spoiler:

RadiantRain is offline   Reply With Quote
Old 07-25-2008   #25 (permalink)
Junior Member
 
Commander Jako's Avatar

Commander Jako is going to forge on you!
 
Join Date: Jul 2008
Location: Roaming the Halo 3 maps in a Warthog with my buddies.
Default

Looks really good and I completely understand your idea of the open space. One question, Are the Halls Closed off?




Commander Jako is offline   Reply With Quote
Old 07-25-2008   #26 (permalink)
Junior Member

Olaberas is in a hole.
 
Join Date: Jun 2008
Location: Wellington, KS
Default

Quote:
Originally Posted by Commander Jako View Post
Looks really good and I completely understand your idea of the open space. One question, Are the Halls Closed off?
The first level is what I assume you are talking about, and the side closest to the start locations is a loop that intersects at sword and then continues out to the rear of each side.


The only thing I know for sure is my own ignorance- Socrates.

Olaberas is offline   Reply With Quote
Old 07-25-2008   #27 (permalink)
Junior Member

Olaberas is in a hole.
 
Join Date: Jun 2008
Location: Wellington, KS
Default

Quote:
Originally Posted by RadiantRain View Post
Well then, what exactly is this, I like the fact that you have an underground battlezone, but it looks messy on the outside. I don't really like that, sorry.

Suggestion: Try to build a level above the tunnels to remove them from sight,
No apology needed. Advice and concerns are welcome. I wanted the tunnel to be as open as possible, so I sacrificed have the edges show a bit. I knew that I wanted three levels to this map, all with room to jump. Due to height restrictions, I couldn't "bury" the tunnel. I agree that it creates a little ascetic issue, but it is still very playable.


The only thing I know for sure is my own ignorance- Socrates.

Olaberas is offline   Reply With Quote
Old 07-25-2008   #28 (permalink)
Heroic Member
 
sexy dude's Avatar

sexy dude is sexiest on FH/ world
 
Join Date: Feb 2008
Location: Near your: girl/ mum/ her mum
Default

this is a very good map and a well cool post very well done



90% of teens today would die if Myspace was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this to your signature.
sexy dude is offline   Reply With Quote
Old 07-25-2008   #29 (permalink)
Heroic Member
 
Murdock Sampson's Avatar

Murdock Sampson is OVER 9000!!!1!
 
Join Date: Jun 2008
Location: Nearby
Blog Entries: 7
Send a message via MSN to Murdock Sampson Send a message via Yahoo to Murdock Sampson Send a message via Skype™ to Murdock Sampson
Default

wow it looks really nicely done. idk about the weapon set, but i'll judge after i play. 9/10 on the map


Stupid Quotes
Spoiler:


Support Communist Sampston!
Murdock Sampson is offline   Reply With Quote
Old 07-25-2008   #30 (permalink)
Junior Member
 
BlueMasterChief's Avatar

BlueMasterChief is working on maps
 
Join Date: Apr 2008
Location: Canada, Eh?
Default

look great, i like 4th pic then down alot =O 4/5


I Am currently working on 11 Maps,just need to
perfect them. So much ideas just to lazy to do
perfectly, I will finish them sometime though
In the mean time....Find the walrus!

Spoiler:
BlueMasterChief is offline   Reply With Quote
Reply

Tags
slayer, team slayer



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -4. The time now is 01:32 AM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0