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Old 07-25-2008   #11 (permalink)
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Looks fun and interesting. Parts of the map do look uncovered though and could make for easy pickings for the sniper.

Map: 4/5


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Old 07-25-2008   #12 (permalink)
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Originally Posted by darkmaster949 View Post
this map really catches my eye in some way i cannot explain but i don't think the gameplay would be that good on this map no offense
None taken. However, gameplay is actually pretty fun. Particularly slayer (FFA or team). It is fast paced and difficult to dig your heels in on any one spot on the map.


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Old 07-25-2008   #13 (permalink)
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great map. ur not the only one who is new to Forge Hub. im still working on my first post


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Old 07-25-2008   #14 (permalink)
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Quote:
Originally Posted by Baconinja View Post
Looks fun and interesting. Parts of the map do look uncovered though and could make for easy pickings for the sniper.

Map: 4/5
The sniper spot is not well covered, either. I have some excellent sniper friends that couldn't hold the tower in FFA.

To all, I appreciate all your input. It gives me a feel for what others enjoy in a map, so I am not relying on just my opinions.


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Old 07-25-2008   #15 (permalink)
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wow good map, you made everything be so symmetrical... it'll get my download 9.5/10


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Old 07-25-2008   #16 (permalink)
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this sir, is a very original map...I really like the center structure, and a 4.5/5!

job well done!




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Old 07-25-2008   #17 (permalink)
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Welcome to forge hub. We're glad to have you with us, and we hope you enjoy your stay. The map looks pretty good. I like the towers. However, it needs some more cover on the upper levels, and maybe you should block off those two side rooms. They seem a little empty.


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Old 07-25-2008   #18 (permalink)
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Originally Posted by ZANDER1994 View Post
Welcome to forge hub. We're glad to have you with us, and we hope you enjoy your stay. The map looks pretty good. I like the towers. However, it needs some more cover on the upper levels, and maybe you should block off those two side rooms. They seem a little empty.
In play, the second level exterior is very fluid and line of sight is (surprisingly, even to me) easily obstructed. I have address the third level and open start locations to other posters.

Thanks of the input, keep an eye out for another map from me that provides more of a close quarter feel.


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Old 07-25-2008   #19 (permalink)
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pretty good looking map. for some reason i looks good without the interlocking on some of the boxes, but maybe it could have been used...i dont know, good map though


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Old 07-25-2008   #20 (permalink)
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Your interlocking looks like something I'd make. Try harder.



Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you. ~Edmond Dantes - Alexandre Dumas
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