Quote:
Originally Posted by Vodelhaus
On your sigma map, I really, really, really don't like the placement of your sniper rifle. Maybe it's a personal preference, but I don't like a long-distance power weapon - key here is Long Distance - being placed into a very high-traffic area such as the middle of the sigma. Snipers should be placed so to avoid clogging and spamming of certain areas of a map. If the sniper is put in the middle of your map, as it is, it's going to create a choke point that will slow gameplay and will draw the focus away from the capturing of territories and towards the capturing of the sniper (Long sentence is LOOONG).
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Phew that was a long sentence.
The sniper was placed there as it is the central territory (the maps are made for Territories variant Conflict; d/l above). This central territory is the most difficult to hold (it has multiple access points), so the Sniper acts as a bonus for whichever team holds the center.
Secondly, the Sniper isn't there at the beginning off the round and only spawns with 30s left of each round.
Thirdly; it has only 4 shots in it. It can only be used to clear out one hallway to give your team a chance for a final push in the dying seconds of each round.
Quote:
Originally Posted by About 6 Bushmen
My suggestion for newer versions is that maybe for some new maps maybe you could make some small sized multi-levelled maps for something fresh because even though they are well-made and thought out it could make them more fun than they are already.
also, you could use fence wells on map boundaries and add some out of map scenery for added win :)
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New maps are in production with multiple levels already =]. Also, you can see some carnage out of the fence walls in SIGMA.