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Old 07-19-2008   #1 (permalink)
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Default Space Camp


Map Title: Space Camp
2 ONI Prowlers orbit Earth after almost being destroyed by the Covenant Ship Unyielding Vengeance. 4-10 Players.

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Description:
In the First Battle of Earth, These Office of Naval Intelligence Prowlers, the Applebee and the Lark stood on watch looking for any possible weakness. The Covenant Reverence-class Cruiser Unyielding Vengeance soon spotted them and fired salvos of Plasma which quickly burned through the top decks. These two Prowlers now sit over North America where they depend on each other for repairs.

Space Campis a Symmetrical Map that is great for CTF and Assault. This Map can be considered a Spiritual Successor to the Halo: Combat Evolved Boarding Action. Many of this Maps Beta-Testers said it played like Boarding Action and Beaver Creek mixed together. This map as no certain gametypes so everything can be used with this.

~-~Weapons on Map~-~
4 Assault Rifles
6 Battle Rifles
1 Shotgun
2 Sub Machine Guns
2 Spiker Rifles
2 Magnum
2 Plasma Pistols
2 Plasma Rifles
2 Needlers
2 Sentinel Beams
2 Machine Gun Turrets

~-~Equipment on Map~-~
6 Fragmentation Grenades
4 Plasma Grenades
2 Bubble Shields
1 Oversheilds
1 Active Camouflage


This Hallway is located just aft of the Prowlers bridge.



This Bridge is normally the center of activity.


The Blue Spartan fire's from the Lark's closet area.


The Blue Spartan fires his Sentinal Beam across the Bridge


The Main Foyer and Airlock of the Prowler.


Finished Maps: Dockside, Creek, Station Rermoin, Gorge, Space Camp

Upcoming Maps: Jodrell Bank, Wreckage, Overgrown






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Old 07-19-2008   #2 (permalink)
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really cool idea. i like the whole ship to ship combat thing.




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Old 07-19-2008   #3 (permalink)
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Idea is nice. Gameplay looks like it'll always be unique with whichever team has the stronger edge, meaning fights could go on in either 'ship' making the gameplay seem interesting. its a pretty straight forward map but the idea is genuine and perfect.

3.8/5


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Old 07-19-2008   #4 (permalink)
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Originally Posted by Saint Prodigy View Post
really cool idea. i like the whole ship to ship combat thing.
I agree its very original. good looking map 4/5.

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Old 07-19-2008   #5 (permalink)
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looks good from the pics



Current project: W33D Clan map pack
Editing Details: none
Maps Made: Infected Desert, Deadly Drive
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Old 07-19-2008   #6 (permalink)
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sweet map but you should consider making some of your interlocking slightly neater

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Old 07-19-2008   #7 (permalink)
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looks pretty good, a mix bettween closed room areas and big open areas, it looks fun and original, it could use some work here and ther but overall looks detailed and has a good layout well done keep forging

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Old 07-19-2008   #8 (permalink)
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very nice but take out the sentinels because they are ver stong weapons 4.8/5. May the forge be with you.

Last edited by DA HITMAN 117; 07-19-2008 at 08:26 PM.. Reason: wrote wrong thing
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Old 07-19-2008   #9 (permalink)
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Quote:
Originally Posted by DA HITMAN 117 View Post
very nice but take out the sentinels because they are ver stong weapons 4.8/5. May the forge be with you.
I tried it without the Sentinel Beams. Does not work well. It's just the weapon that tips the fight most of the time.


Finished Maps: Dockside, Creek, Station Rermoin, Gorge, Space Camp

Upcoming Maps: Jodrell Bank, Wreckage, Overgrown






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Old 07-19-2008   #10 (permalink)
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this really looks like it would play like boarding action. im gonna download it later today
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