Troika
Created by: NeverlessWonder and Tender Bisquit
Fish tank included.
Asymmetric map for all gametypes
Filled to the brim with winsauce
Description:
Troika is the long awaited map from the makers of
Cyclopean. This map was actually finished back in May, but because of a short absence from the halo community, I was not able to post it. So everyone who helped test this, (pretty much everyone at GoO) has had to wait 2 months for this map to come out. Sorry guys. :P
Troika is an asymmetric map much like Cyclopean. In fact, it's almost a 'Cyclopean 2' with how many similarities and improvements there are.
It has many of the same elements that made Cyclopean successful; multiple paths between areas, a mix of small/enclosed and large/open spaces, unique weapon selection, and aesthetics.
The difference this time, is that we wanted to make a map better suited for more players. That meant a bigger map with more room to fight in, so we had to use the budget glitch this time. We also wanted to keep it simple, which is why there are only three main areas.
Now, one of the main, noticeable features of this map is the fishtank. In one of the rooms there was this huge blank wall, that looked horribly boring. I challenged myself to make it interesting, and do something unique with aesthetics that I haven't seen before. That, is how the fishtank idea was born. It doesn't work perfectly, some fish do die, but if you wait awhile, they will be replaced. (respawned) Which actually, demonstrates the cycle of life. Birth - Life - Death. So I guess it does work perfectly. :P
This map has been tested many times, and from those tests I was able to make lots of great gameplay tweaks. The layout of the map promotes constant movement, and the geometry is great for bouncing 'nades and taking cover. There are a few teleporters on the map to increase player traffic and concentrate battles on the whole map, rather than just a few sections of the map. Now, I hate teleporters, for a number of reasons, but I don't feel that these are all that bad. I did my best to eliminate camping, but where there's a teleporter, there's a camping opportunity. So while it exists, I did my best to ensure that it would not happen often.
Fishtank in the distance
A working ladder. Don't be a noob and go up and down it endlessly. When you reach the top, move to the right to get off the ladder.
A different angle to show off the new cyclopean wall.
The next room has platforms you can jump to to reach the loft where the Laser is located.
Same room, different angle.
The last room, complete with another cyclopean wall.
Same room, looking down from that wall.
Me with the flamethrower. (secret weapon!) Shows sniper spawn and an overview of the last room.
One of several small hallway/passageways in the map. This one is special though, because it is inside one of the cyclopean walls.
Weapons (from memory):
Plama Rifles x4
Spikers x4
Plasma Pistols x4
Mauler x1
Fuel Rod Cannon x1
Needler x1
Sentinel Beam x1
Energy Sword x1
Laser x1
Flamethrower x1
Beam Rifle x1
Carbine x3
Forging 101:
[
YES ]
__Floating Objects
[
YES ]
__Effective Spawn Placement
[
YES ]
__Interlocking Objects
[
YES ]
__Objects Merged with Map Geometry
[
YES ]
__Unlimited Budget Glitch
Download Map
EDIT!!!
I forgot to mention that I placed 2 teleporter nodes outside the map. Should anyone get outside of the map, (highly unlikely) then they will be rewarded by having the pleasure of 'swimming with the fishes' as G043R would say.
In other words: Break the map, and you will be stuck inside the fishtank for the rest of the game with no way of killing yourself. :D