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Old 07-16-2008   #1 (permalink)
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Visionary


Visionary

When the UNSC discovered that there regular units where no longer capable of fighting the extremely powerful elites they thought it was time for a new project. The Spartan I project. This facility was designed to train these new Spartans and was given the codename "Visionary." After the end of the covenant war it posed no value to the UNSC and so was changed into a Memorial and Museum. 2-8 players

Hello forgehub. Visionary is my 5th map here on forgehub and by far my best. It is a small asymmetrical map that supports Team Doubles, CTF, One sided CTF and one sided assault. This map was constructed over 3 days and took about 18 hours to construct and work out effective spawn placements.

Forging 101 used

Interlocking
Geo merging (very little)
Effective spawn placement
Wall mounted weapons

Heres the weapons list
BR x 5
Carbon x 4
Plasma rilfe x 2
SMG x 2
Rocket x 1(0 spare clips)
Sniper x 1(o spare clips)
Needler x 1
Magnum x 2
Plasma pistol x 1

Equipment and grenades
Regenerator x 1 (different spots in asymmetric)
Flare x 1 (asymmetic only)
Frag x 8
Plasma x 8


To play the map these games types make it much better.
also they are needed so the people dont get stuck inside the display warthog boxes.
One Flag CQB
One Bomb CQB
Team Doubles CQ

Finally the Map
VISIONARY

Heres the overview layout(i suck at paint)



defenders base is on the left and attackers on the right

This is the defenders base (it features a curved barrack like roof)


This is hallway one out of the defenders base


This is the other hall out of the defenders base its leads to the stairs ( its the hall above the defenders base in the diagram)


This is the main hanger that both halls lead to(notice the curved hanger like roof)


In the pic above you can just barely see a open single box wich leads to the rocket spawn


This is the Attackers base ( its the very top part of the diagram with one carbon and plasmas)


This is the attackers weapons locker (weapons on wall) its right across from the attacker spawn room


These are the stairs directly in front of the wepons lcoker. they lead to the sniper tunnel.


This is the sniper tunnel


Now some action shots taken from our last one flag test game

No you cant have the flag!


Dont throw that at me


this is what happens when im pissed



Thanks to all my testers for there great help. JR48, Playa7593, Admonuk, CopperTopCrew, and Captain Syvaris.

Please leave your comments and download and rate.

IF YOU MISSED THE LINKS THERE ABOVE THE LAYOUT PICTURE.


^Zerosuns sigs are Amazing^
[
Solace
][Valkyrie][Serenity][Visionary]


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Old 07-16-2008   #2 (permalink)
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FIRST 3rd time in a row haha

nice map 4/5 get pix that havew more ovreviews(damn they lagged my comp!!!)

id dowload if it wasnt for the crappy 100 limit!!!





Last edited by sdrakulich; 07-16-2008 at 11:58 AM.
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Old 07-16-2008   #3 (permalink)
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Nice pics and nice using the forging 101 thing

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Old 07-16-2008   #4 (permalink)
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Cool map, but how do you get the weapons to stay on the wall like that. It would be a neat technique for me to use in a couple of my maps.
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Old 07-16-2008   #5 (permalink)
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It would be nice to see each level of the map as more as an overview but from the pics we do have - it seems alright. I would suggest cutting down the amount of weapons on this map. In Bungie's map they obnly have a few but if you toned down yours but made the weapon respawn faster, i think you would get better gameplay out of your map.



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Old 07-16-2008   #6 (permalink)
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This looks cool, very nice and clean.

Awesome job.


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Old 07-16-2008   #7 (permalink)
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Very nice. An interesting inside building map. 4/5
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Old 07-16-2008   #8 (permalink)
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Quote:
Originally Posted by Wraith_5 View Post
Cool map, but how do you get the weapons to stay on the wall like that. It would be a neat technique for me to use in a couple of my maps.
I usually merge a box together with the weapons inside of it. This hides it. However, this looks more like he merged a weapon holder inside the boxes below it at an angle so that the holder would lift it and basically suspend it on the wall. I'm probably incorrect. But that's what it looks like.


Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you. ~Edmond Dantes - Alexandre Dumas
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Old 07-16-2008   #9 (permalink)
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seems very close range and by the pics it looks kinda small to

"Spartans Never Die"
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Old 07-16-2008   #10 (permalink)
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Quote:
Originally Posted by Wraith_5 View Post
Cool map, but how do you get the weapons to stay on the wall like that. It would be a neat technique for me to use in a couple of my maps.
you interlock weapon holders into the walls.

but that looks really nice, i like the small tunnels and close areas, looks fun for 1 flag CTF

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Originally Posted by Scopulus
Humans - look for the hidden weapons that will help you fight off these sick demented seamen.
Quote:
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...shots is obviously a more difficult task then blowing the shit out of someone and getting a lucky timed shot.
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