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Old 07-11-2008   #1 (permalink)
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The Dig


The Dig
Created by BlitzkriegRecon

Supported Gametypes:
- INFECTION
- FFA

Map Description
The name of my 3rd map is The Dig. The story behind it is there were scientist digging up an ancient Forerunner burial ground looking for artifacts and what they found was... My map was MADE for infection prefferably Save One Bullet if you don't like my gametype. I used a lot of map Geomerging and regular merging. Don't worry about spawn kills because the Zombies have health and dont spawn in the same place in the "crater". I hope you enjoy my map i think it is my best BY far. Please leave comments thankyou

_________________________________________________

This is where humans spawn


I'm keeping the "crater" unseen





PS
If you really wanna see more of the crater click HERE




_________________________________________________

I need to thank ChemicalRecon for helping me forge. :D

Download The Dig
Download The Discovery (Gametype)




Total Sniper Kills
= 2,210

Total Sniper Headshots = 1,129




My Maps:
l Outpost 117 l Whaling Station l The Dig l


"I'm not retreating i'm advancing in another direction"


RR- Renegade Recons

^CLAN^:squirrel_grouphug: :squirrel_jaffa:

Last edited by BlitzkriegRecon; 07-11-2008 at 01:41 PM.
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Old 07-11-2008   #2 (permalink)
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your map needs way more pictures so we can actually see what it looks like. also i think i see an armory which is a bad idea if you want a fair infection gametype.


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Old 07-11-2008   #3 (permalink)
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Uh ya, i can sort of see why its a dig site, but at least you geomerged! I almost never do =(. But ya, probably more pics...
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Old 07-11-2008   #4 (permalink)
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The Dig

Quote:
Originally Posted by BennyIV View Post
your map needs way more pictures so we can actually see what it looks like. also i think i see an armory which is a bad idea if you want a fair infection gametype.
the armory is very basic with no power weapons also the "zombies" have health and there are two to begin with and respawn in random areas in the "crater". also i created lots of "nooks and crannies" lol for the "zombies" to hide in the "crater". 1 more thing i only covered half the map for suspense but if you wanna ruin the suprise i made a link to a revealing picture of the crater




Total Sniper Kills
= 2,210

Total Sniper Headshots = 1,129




My Maps:
l Outpost 117 l Whaling Station l The Dig l


"I'm not retreating i'm advancing in another direction"


RR- Renegade Recons

^CLAN^:squirrel_grouphug: :squirrel_jaffa:
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Old 07-11-2008   #5 (permalink)
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I can't tell alot out of the pictures, but this is open and that's too open for infection, though I think the geo-merging is great.

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Old 07-11-2008   #6 (permalink)
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FYI just because there is merging doesn't mean it looks good. Though you did make it sort of look like a digsite. Maybe if you used another map like... Standoff or Avalanche it would look much better. Yeah and get rid of the armory... please... thank you :D.

Oh yeah good job on the geomerging.
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Old 07-11-2008   #7 (permalink)
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I think that incorperating advanced forging techniques such as geomerging and interlocking is a great asset for maps, so you get props for that. On a negative note, armories, even ones lacking major power weapons are a big no-no, and what separates good infection maps from the bad. Also, many players feel infection maps are more enjoyable when they are more confined rather than open. Well done, just take out the armories and add more area/cover to the map and it's good to go. I look forward to seeing a V2 if you decide to make one!

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Originally Posted by Lief106
How do i put pics in a photo bucket?
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Old 07-11-2008   #8 (permalink)
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what is it with armories now they are in loads of maps but i also think you need an overview of the map to get the real feel


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Old 07-11-2008   #9 (permalink)
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The map looks really good near the crater, but what's up with the wall that blocks you from the rest of foundry? It looks really unprofessional and ugly... I would also recommend to make more pics. But I will download and try this out.


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Old 07-11-2008   #10 (permalink)
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nice use of interlocking, but please get rid of the armory lol



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