Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 07-10-2008   #1 (permalink)
Junior Member
 
shadowwolf's Avatar
 
Join Date: Jul 2008
Gamertag: SHADOWWOL7 218
Posts: 17
CTF Battleground


CTF Battleground
Created by Shadowwol7 218
Supported Gametypes:
Team Slayer and Multi Flag

Map Description:
This is my first map that I made and posted in FH is sloppy but gave it a shot.This is a symetrycal 2 base map in wich you can play custom multi fag varients or team slayer. The bases are located in 2 corners of the map in which players will spawn at.In the middle there is 2 long bridges & open boxes in mid air to get to either base,in the lower section there are walls,A & B signs, & dumpster covering the rockets and there are halls by the walls for some sneaky ways to get to the enemy's base.







Hope u like and I'm working in perfecting my interlocking

Download Map

Last edited by shadowwolf; 07-10-2008 at 11:10 AM.
shadowwolf is offline   Reply With Quote
Old 07-10-2008   #2 (permalink)
Member
 
Elkan Viel's Avatar
 
Join Date: Jun 2008
Gamertag: Elkan Viel
Location: In the present
Posts: 386
Embed pictures here

http://www.forgehub.com/forum/custom...ps-thread.html

How To Post maps here

ForgeHub Halo Forums - Announcements in Forum : Halo Forge Maps

And please put a link to the map.

EDIT: Oh I see now. Looks nice, the layout is somewhat different than other maps. I give you a 4/5


Last edited by Elkan Viel; 07-10-2008 at 05:19 PM.
Elkan Viel is offline   Reply With Quote
Old 07-10-2008   #3 (permalink)
Junior Member
 
shadowwolf's Avatar
 
Join Date: Jul 2008
Gamertag: SHADOWWOL7 218
Posts: 17
Sorry for the mix up I pressed save thread by accident
shadowwolf is offline   Reply With Quote
Old 07-10-2008   #4 (permalink)
Senior Member
 
Hazza's Avatar
 
Join Date: May 2008
Gamertag: Hazza252
Location: United Kingdom
Posts: 779
Send a message via MSN to Hazza
The map concept is good as a whole but there are a few changes you should consider:
- Interlocking the bridges to reach each base
- Removing the sheild doors (because of camping)

It's good you included lots of cover on ground floor because otherwise there would be a total massacre. Good work



Hazza is offline   Reply With Quote
Old 07-10-2008   #5 (permalink)
Legendary Member
 
sdrakulich's Avatar
 
Join Date: Jun 2008
Gamertag: XxsdrakulichxX
Location: Boring fucking United States
Posts: 2,245
Send a message via AIM to sdrakulich Send a message via MSN to sdrakulich Send a message via Skype™ to sdrakulich
very nice map i like (like borat though when you read "I like")

well done 4/5 from me!

tip to improve: the bridges should be smooth to walk on and get off (both ways)

EDIT: sorry didnt look at the pics good enough you needed the gap to be able to get on and off!




sdrakulich is offline   Reply With Quote
Old 07-10-2008   #6 (permalink)
Member
 
RivalMass's Avatar
 
Join Date: Jun 2008
Gamertag: RivalMass
Location: Washington
Posts: 423
Send a message via AIM to RivalMass
This is a good map with a nice concept. The bases look pretty cool but one you are on them it's basicly a platform with nothing to do. The side tunnels are useful since there is little cover out in the open. I like the bridges that connect the bases though you should get rid of the shield doors otherwise someone with the flag can run in there and melle anyone following.

Suggestions
-add more cover in the open area but not much
-make the bases a little more complex. The design is good but maybe have the back dip down a bit so the boxes are at crouch height using geomerging
-get rid of the shield doors
-make the side tunnels worth the effort to travel through rather than taking a mongoose or running across the bridges
-add some aesthetics, geomerge

Easy way to gemerge
1. place an upside down door on an object so that it sinks in
2. surround the object with walls to keep it from moving
3. pick up the object
4. the doors wil repel it into the ground
5. let go of the object and delete the walls around it




Follow the link to enroll in weekly infection
http://www.forgehub.com/forum/groups/zombies-inc.html
RivalMass is offline   Reply With Quote
Old 07-10-2008   #7 (permalink)
Heroic Member
 
Silent oo death's Avatar
 
Join Date: Jun 2008
Posts: 1,158
Dude you geo-merged the doors!!!!~!@!@!@#!@$E!@#%#$^ looks good with the interlocking but layout looks a little basic.
Silent oo death is offline   Reply With Quote
Old 07-10-2008   #8 (permalink)
Junior Member
 
Join Date: May 2008
Posts: 26
thats a good map, but i think i needs more interlocking.

Stupidity is a talent. Use it wisely.
xDustin is offline   Reply With Quote
Old 07-10-2008   #9 (permalink)
Junior Member
 
Join Date: May 2008
Gamertag: I K3NN3DY I
Posts: 41
you have a good idea
but its kind of open around the middle peice
not bad...
iterlocking looks smooth
3.5/5
I K3NN3DY I is offline   Reply With Quote
Old 07-10-2008   #10 (permalink)
Heroic Member
 
GD 27 Sh0ckWave's Avatar
 
Join Date: Jan 2008
Gamertag: GD27 ShockWav3
Location: Miami, Florida
Posts: 1,063
I like the way you used both upsidedown boxes and right side up boxes to tell the bases upart. Looks good for MLG settings. Good Work
GD 27 Sh0ckWave is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:20 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0