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View Poll Results: Keep the FireBombs???
Yes 24 68.57%
No 11 31.43%
Voters: 35. You may not vote on this poll

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Old 07-09-2008   #1 (permalink)
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Default Regency



^^^ LINKSORZ ^^^


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Bored? Just don't feel like reading all this? Follow one of the links below to go to any part of the post instantaneously!



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Introductions

Welcome to the next installment of Team NoseyNaux bliss. After our last map, Vatican, we discovered that Team Doubles maps were our specialty, and that we'd be best off to stick to what we were good at. Regency is just that. It is purposed for 2v2, competitive gameplay.



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Gametypes:::
* Team Slayer
* Team OddBall
* Team King of the Hill
* Territories - All Forms
* Capture the Flag - All Forms
* Free for All - King of the Hill
Free for All - OddBall


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Players:::
4 - 6 Players for Team Gametypes
2 - 4 Players for Free for All Gametypes




Weapon Selection:::
(6) BR55HB SR Battle Rifle - Battle Rifle
2 Spare Clips - 30 Second Respawn
(2) M7/Caseless Submachine Gun - SMG
2 Spare Clips - 30 Second Respawn
(2) Type-25 Directed Energy Pistol - Plasma Pistol
45 Second Respawn
(2) Type-25 Directed Energy Rifle - Plasma Rifle
30 Second Respawn
(1) M41 SSR MAV/AW Rocket Launcher - Rocket Launcher
0 Spare Clips - 150 Second Respawn
(1) Type-51 Carbine - Covenant Carbine
2 Spare Clips - 45 Second Respawn


Equipment Selection:::
(9) M9 HE-DP Fragmentation Grenade - Frag Grenade
10 Second Respawn
(3) Type-3 Antipersonnel/Antimatériel Incendiary Grenade
20 Second Respawn
(1) Bubble Shield
60 Second Respawn
(1) Regenerator
60 Second Respawn
(1) Active Camouflage
180 Second Respawn - Placed at Start: No


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Rocket Spawn
You've already seen the overview, so allow me to show you where the Rocket Launcher spawns. Here, you see the platform itself, along with the Dumpsters and the adjacent Fence Wall. I'd like to note that from the platform across is a bump-free walk. Underneath the Rocket Spawn platform is what we began to call The Trophy Case. We debated for a very long time on what to put here, but eventually decided on a Ghost when Sharpestt randomly placed it there. We liked it, and it stayed.


Starting Spawns
Behind each of those Doors is a Starting Point for each gametype. After heavy deliberation, I also placed a Starting Spawn in the middle of the spawn area, making the map playable for 3v3. You'll see that there is only one Battle Rifle at the starting area. Also, in Capture the Flag gametypes, the Flag spawns hanging from the roof of the starting area.



Fence Wall Posts
Here, you can see the Fence Wall Posts in comparison to the Starting Area. One can grenade jump up to the Fence Wall Post from his Starting Area, or access it much easier through the BR Platforms shown below.




BR Platforms
As you can see, each team has this Double Box-length platform equipped with a single Battle Rifle. It provides cover, and also is the easiest access point to the Fence Wall posts, which are the highest points in elevation on the map.


The Danger Tunnel
A -Ha! My favorite part of the map. Upon its beginning, I noted to GridNaux that I wanted to use the "Danger" sign located on Foundry's back wall. Far from my knowledge was what was to actually come of this idea. You see here the Window Panel Walkway. It's 100%, perfectly walkable without the slightest bump. After the Window Panels, you see a Bridge. That Bridge connects to a geo-merged Double Box, which then branches out into the rest of the map.


The Danger Tunnel: Reversed
Jeez, I get chill bumps as I type this. This is truly the best part of the map. You see at the end of the tunnel a Man-Cannon, correct? The truth is that this Man-Cannon is completely inaccessible without the key. A KEY, you ask?!

Allow Me To Explain
The "key" is the Regenerator. The Regenerator, for some unknown reason, gives extra power to any Man-Cannon. Thus, it's use in this map is different than simply to re-charge one's shields. Although it is difficult to see, the Regenerator is placed directly in the middle of the Window Panel Walkway shown above. When placed near/around the Man-Cannon, it allows the player to actually use the Cannon, and advance to the above level. Also, I'd like to say that I had to geo-merge a Man-Cannon in order to achieve this. That's not something that came easy, and I felt it necessary to brag a little bit =]
NOTE:::
Upon the revelation of this idea to us, I searched through a total of 20 pages of ForgeHub Forums. I searched for any possible form of what you see here, and I found nothing. For that reason, I am claiming Team NoseyNaux as the first to use the Regenerator Key, and due credit for its use in a map.

Quote:
like the map, dont like how you guys claimed something not even yours...one SEARCh of youtube could have brought you the halo 3 elevator where this was learned.....dont brag about that being yours, and please edit your post and take that out...

I will now explain, for the only time, my reasoning for claiming us as the first to use the Regenerator "key" glitch.


Ok, so you don't like how I claimed it to be our own? Well, you're wrong. I'd like you to read the text carefully. I said that I claimed us as the first to use it in a map. That's also why I noted that I searched through 20 pages of ForgeHub Forums (you know, where they make maps?).

You can also note that I addressed it in my thanks to Kayaman132, as he is the person who showed us the glitch itself.


I will not be changing the original post, because I have not claimed anything that is not true. Anymore comments on this will be completely disregarded. I don't want to hear it. I realize that we didn't think of it, and I've not said anything in contradiction to that. Thank you.



Finally, A Look At The Arena
You'll notice that all the floor is Wall. This picture was taken from atop the Attacker's BR Platform (for anyone who was curious.) This picture shows a different view of the middle, as well as a peak into The Trophy Case. Inside that Double Box: Open is the map's only Bubble Shield. In between the two Respawn Points that you see to the right of the picture is one of the map's FireBomb Grenades.


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This picture showcases the two Bridges placed just around the corner from the starting area. I placed them there for a perfect grenade banking opportunity into the opposing team's face. This "rush to Rockets" method highly resembles that of The Pit. The spawn is to the right, and both teams have alternate, but slower, access points to the Rocket Launcher's spawn.






Victorious!!




Team NoseyNaux: Outnumbered =[






Here is a shot of someone properly using "the key" to access the higher level.






Here is a shot of me (the blue guy) being outnumbered 3-1. I hit one guy with a FireBomb, and failed at my attempt to kill another. It was a kill for a kill, something I could handle.






Here again, is beingTOOnosey. This time around, I'm using the noob combo, Plasma Pistol+SMG. IT WORKED =]






Here is a shot of one of our first playtesting games. You'll notice that my friend and I both think we're the only ones in the Hill. Lulz.






Yet again, it's me in the Hill, trying to defend my pride. The person you see most primarily in the picture is CookieKing23. He actually lives close to Grid, and has always been a tremendous help with playtesting/general "you rock" comments.






My favorite thing about this map =] This picture shows one of the Hills located just in front of each team's starting area. I'd like to note that both these Hills are set to be secondary, so they will never be the go-to Hill at the beginning of a game. However, I am immensely happy with how they both look. The hill is positioned perfectly so it appears as if the sides of the Hill are "rain" coming down. It just looks cool to me, man.

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I Can't Believe It's Done
What this map has become is something that we'll not soon forget. It hosts some of the most brilliant elements we've put into a map, and I'm not ashamed to be proud of it. Truly, we had a great time making this map. You're likely not to find any single object that isn't, in some way, merged with another.


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Quote:
Originally Posted by desert rat 852 View Post
Oh....My....F***ing...God....
Quote:
Originally Posted by desert rat 852 View Post

This is THE best map ive ever seen! By far the best of Team NoseyNaux, and I havent even DL'd yet! The interlocking is some of the best ive ever seen, and i will be back with a more detailed, professional review in a minute.


For now, a 10/10, great work.
P.S: just now understood the name, that was genius!

Cheers!
Desert Rat 852



Quote:
Originally Posted by linubidix View Post
awesome. I remember seeing this a couple weeks ago. was great then, awesome now.
Quote:
Originally Posted by linubidix View Post

You rigorous search through the forums to find the man cannon key impressess me, I cannot search through so many pages not to find what I'm looking for, it'd bum me out.


A few structural changes since I saw last, like the open box in the middle, it needed that, otherwise it would've been too open. I love how some parts have been made beautifully and are aimed to aide gameplay, that is always a major plus. I like the Pit style rocket spawn, its great to see a style of gameplay incorporated into a good looking map.
It impressed me then, it impressess me now.
Well that's it from me.

Quote:
Originally Posted by AItius View Post
dented, your forging skills are unparralled, as are your posts (i love long thought out posts) this is your best map yet, keep forging. forever. and ever. and ever. 5/5


Quote:
Originally Posted by MattDGiant View Post
O

M
G

Amazing. That is all I can say. Not only does this map LOOK amazing, with fabulous interlocking and merging, it is aesthetically amazing too! I mean c'mon. The Danger Tunnel is already cool looking, with a window panel walkway, but OF COURSE you had to add a sweet likkle key and make it even more awesome(er?). Everything about this map is great. Fantastic Job. I dl'd this one guys.
Quote:
Originally Posted by an old granny51 View Post
WOW. THIS MAP LOOKS A.M.A.Z.I.N.G. Great Interlocking. Great Weapon Placement. Great Map for any game type. Great Map everything.
Quote:
Originally Posted by an old granny51 View Post

Everybody must download map. 5/5

Quote:
Originally Posted by BlitzkriegRecon View Post
haha the name of ur map is the name of the neighborhood i use to live in hahah.u make it look like i lived in detroit!


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Extra Special Thanks Goes To:::
GridNaux

Again, half of Team NoseyNaux, and half the reason that this map is as beautiful as it is. I can't recall just how many times I said something to the tune of, "Well, I was here to do this part over here, but I messed up that merge a little. Since you weren't here, you fix it." Haha, and as jerk-ish as that is, he fixed my mistakes every time. I truly cannot say that he spent the time of this map smacking me in the head with Boxes. Thanks a lot, bro! Can't wait 'til our next creation.


Sharpestt
Sharp has recently become a big part of our Forging. I believe the best quote I can have of him from this entire process is, "I'm going to get you featured on ForgeHub by nagging!" And nag he did... He was there to point out the many flaws, and insure that they were corrected. I also credit him entirely with the Ghost in The Trophy Case, and the random Wraith that you'll see atop this map's center structure. Thanks to you, Sharp, for making fun of our inadequacies and humbling us 100% of the way through Regency. I'll look forward to whatever you have to say about our next one.

CookieKing23
I believe it's about due time for me to give Cookie some credit. He playtests every single one of our maps with us, and is always there to give us the compliments we deserve =]. Thanks a lot, bro!

Kayaman132
Kaya saved us from having to start our map over who knows how many times. He personally joined our game, and explained to both of us the in's and out's of the budget glitch. He also gave us the idea for the Regerator Key, and for that we are forever grateful. He saved our map, and was there full of compliments even before it was truly a map. Thanks a lot, bro!

ChipsInABox
Haha, Chips. He basically joined the game, praised us again and again, and then left. I cannot say how many times he just gave us the boost we needed to go on and finish this map. I would've liked for him to be a bigger part of the entire map itself, but I'm almost certain he's been pretty busy lately. That said, we owe him regardless. Thanks a lot, bro!


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AND THAT ABOUT DOES IT!
Please, if anyone has a problem with my color choices, note that I am colorblind. If you see any contrast in the Reds that I've used, please let me know because I'm extremely colorblind with red. Thanks!



I look forward to seeing what everyone has to say about Team NoseyNaux's latest creation. Please note that this map did use the budget glitch, but I un-glitched the version you'll be downloading to prevent any tampering with the spawn times/etc. Thanks a lot, and I'll see all of you as I frequent our latest creation!




Quote:
Originally Posted by dented_drum View Post
"Alter the plan," I like it. I'm gonna take a shot in the dark and say that this involves lubricant, a nine iron, and Insane54?

Quote:
Originally Posted by Linubidix View Post
You're close. We're actually using a putter.

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Old 07-09-2008   #2 (permalink)
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This. Is. Amazing.

I have seen the person post the regen. making the man cannons work, but yeah this is the first time I have seen it in a map. Overall looks very very good. I like your "Danger Room" lol.

Also the credit section was very nice. You included a paragraph for each person that helped you out rather than a normal thanks to... blah blah blah. So I also enjoyed your post.

Your pics give a good understanding of this map, and how it works. And a description to go with most of the pics helps a lot as well... Making the maps description quite easy to understand throughout the process.

I can't keep showering you with praises though, I need to post on what I think of this. I would give this a definite 9.5/10, some places could have used interlocking just to boost it up to that perfect 10 you know? Anyway, great forging.
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10. Going to really awesome places that u arent allowed to go to

Not trying to get u pissed off or anything but, GET A FUCKING LIFE
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Old 07-09-2008   #3 (permalink)
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looks very good 4/5


This is classed as Spam. Infraction given.




:(Not up to FH Standards:(

we could all use a little rep.

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Old 07-09-2008   #4 (permalink)
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The interlocking is flawless, my only problem with this map is the weapon placement. I dislike fire bomb grenades on any map.

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Old 07-09-2008   #5 (permalink)
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looks fun. The layout makes it looks like its huge from the picture. Good job utilizing the available space. I might have to download this.
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Old 07-09-2008   #6 (permalink)
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Kick. Ass.

...I still don't think that one part was even. You know what I'm talking about. Every time I pointed it out...YOU IGNORED IT!

The map is sweet.
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Old 07-09-2008   #7 (permalink)
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The interlocking is amazing. You must have had a lot of patientce to make this. the danger tunnel is my favorate. It looks like you put everything in the best spot so it would be a fun even thought it was king of the hill.5/5


=O

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Old 07-09-2008   #8 (permalink)
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Quote:
Originally Posted by Speed-e-cake View Post
The interlocking is flawless, my only problem with this map is the weapon placement. I dislike fire bomb grenades on any map.
They're like plasmas. You hit them with the grenade and they're dead. Miss and you can still do some damage.
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Old 07-09-2008   #9 (permalink)
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This map is pure genius! The inerlocking and geomerging is amazing and the layout is well done! And the Regenerator Key is simply EPIC!! I'm gonna have to try this out myself in the forge (dont worry if I ever do use it I know to give credit where credit is due).


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Old 07-09-2008   #10 (permalink)
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