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Tasty treats, I like. Really nice visual appeal to this map and a high quality of interlocking and geomerging throughout.
The structural work is really fluid and all surfaces and ramps are well constructed and thought out. I like how you used fence walls for ramps outside and doors for ramps inside, they both work perfectly in the situations.
The way you have used one of the back areas but not the other, it gives you alot more room to work with when making a 1 sided map and gives it a more interesting shape.
Weapon placement seems solid throughout and I like how you actually managed to integrate the water feature into the map so well, the placement of equipment in the stream is nice.
I did notice 1 or two bumpy surfaces around the map, nothing major, but could be easy to tweak. The small fence wall/window panel platforms with the sniper in the attacker base are a little bumpy, you could geomerge the fence wall so it is flat. I notice you don't have many objects left to work with, but you could use the door dividing the central corridor and use the door method to geomerge the fence wall.
The fence walls that cross the stream are also a little bumpy, if you place a wall across the top of the surrounding double box surface, spawn the boxes out and then float the fence walls pushing them against the underneath of this wall it should be level and without bumps.
These are really small things though, nothing with a real negative effect on the maps playability. You show a real skill with interlocking and geomerging, good planning and a real talent for choosing the right object for any job. The map seems pretty polished and every area compliments the whole creation very well. Good job.
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