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Old 07-04-2008   #1 (permalink)
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Absolute


Absolute




By CPV18


Absolute: Free from Restriction.


Description:


Absolute is a symmetrical map built on Foundry. I made this map to see if it was possible to make a good map without interlocking and using all of Foundry. There are many structures in this map. There is a Sniper Level, a Shotgun Thruway, a Sword Hall, and many more, less intriguing but important places. Players spawn in the back rooms on Foundry and presented with a very tasty treat, a Warthog. But no need to worry, a Spartan Laser is located just outside the bases in a center structure. You just have to reach it first. This map is a very fun and unique map. Again, this map has absolutely zero interlocking or geo-merging.


Forging 101:


Unlimited Budget


Floating Objects


Supported Game-types:


Team Slayer


Recommended Players:2-16


Weapons:


1 x Sniper – 150 Seconds


1 x Sword – 90 Seconds


2 x Plasma Rifles – 30 Seconds


6 x Carbine – 20 Seconds


2 x Needler – 60 Seconds


8 x Battle Rifle – 30 Seconds


2 x Brute Shot – 45 Seconds


1 x Plasma Pistol – 45 Seconds


1 x Shotgun – 90 Seconds


2 x Turrets – 30 Seconds


4 x SMG – 30 Seconds



Grenades and Equipment


12 x Plasma – 30 Seconds


4 x Frag – 30 Seconds


1 x Power Drain – 60 Seconds


2 x Bubble Shield – 120 Seconds


1 x Active Camo – 120 Seconds


2 x Trip Mine – 150 Seconds

Overshield is inaccesible.



Vehicles:


2 x Mongoose- 30 Seconds


2 x Warthog - Never





Slideshow:




Pictures of Side A Only!




Pictures:






**Check out Slideshow for more pictures.

Quote:
Map - Absolute
Quote:
Author - CPV18
Reviewer - TW Khaotik

Player spawns - 9.5/10 - Not much to say, they are good solid spawns. Works well with team. Team spawning works very well.
Weapons - 8.5/10 - Logical weapon layout and placement. No problem with weapon layout and placement but the variety of weapons and equip was a little too big for a competitive map.
Layout - 9.5/10 - Very nice layout. Good use of objects. Cover is decent. Overall design plays well. Slightly too open in some parts.
Forging - 8/10 - It is fairly neat even though i saw a few discrepencies. I like the idea of no-interlocking, the map turned out to be fine w/o interlocking. For the most part, smooth.
Competitve Playability - 7.5/10 - Slightly too many power weapons, equipment, and vehicles for a competitive map. Good use of objects.
Replay value - 8.5/10 - Good replay, doesn't get boring fast. Good for 4v3 or maybe even 5v5.
Idea - 9/10 - Great idea. Creative.
Balance - 9/10 - Well balanced between teams. Equal sides and great symmetry. Weapons, equip, and powerups kind of "cancel" each other out.
Enjoyment - 9/10 - Very fun, especially with larger teams.

Overall: 9/10 - Good map that works great with team play. Shows that interlocking isn't what makes a map. Overall design and layout plays well. This map is exceptional for what it is but seems to fall slightly below competitve standards and gameplay.
Thanks to:


xX5w33ny70ddXx


Baccrazy19


For unknowingly help me test it.



+ Anyone who comments on the lack on interlocking will get – REP and reported. It is spam and I will not allow it. +







^Contains all of my maps^

BMdQ - Blak Market Dairy Queen
My Mini City: Click To Help It Grow
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Last edited by CPV18; 07-12-2008 at 04:55 PM.
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Old 07-04-2008   #2 (permalink)
X5
Mitchum Ian Black
 
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Lol, well I just played this with you, and for a non-interlocked/geo-merged map it was actually quite good. There was only 3 of us though, but with more people it would be pretty good. Is this for the Lazy Mapmakers competition? If not, you should send it in. Technically it is already the 4th, but hell, only by half an hour here.

Haha, and as for that over-shield spawn, I was trying to figure out how to get up there, when then I think I chucked a plasma near a trip mine, and it sent my flying up their. Lol


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Old 07-04-2008   #3 (permalink)
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Ooh very nice for using no interlocking. This is what an MLG type map would look like w/ out interlocking.I like the different areas too such as the shotgun thruway. Definately a good map. 5/5 and a DL from me.


Last edited by Blue Pariot; 07-04-2008 at 04:43 AM.
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Old 07-04-2008   #4 (permalink)
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Quote:
Originally Posted by xX5w33ny70ddXx View Post
Lol, well I just played this with you, and for a non-interlocked/geo-merged map it was actually quite good. There was only 3 of us though, but with more people it would be pretty good. Is this for the Lazy Mapmakers competition? If not, you should send it in. Technically it is already the 4th, but hell, only by half an hour here.

Haha, and as for that over-shield spawn, I was trying to figure out how to get up there, when then I think I chucked a plasma near a trip mine, and it sent my flying up their. Lol
I used money glitch, or I would have. And considering I started this at like 5 it is pretty good eh? Yeah that was a pretty fun game. I saw you trying to get up to the OS a second time and you killed yourself. :)

Quote:
Originally Posted by Blue Pariot View Post
Ooh very nice for using no interlocking. This is what an MLG type map would look like w/ out interlocking. Definately a good map. 5/5 and a DL from me.
Thanks man. This is the exact response I was hoping to get.

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Old 07-04-2008   #5 (permalink)
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Ok heres my review:

Good
-Absolute...ly flawless, it looks fun to play, cant get a party at the moment to play with
-Very unique, a symmetrical map without interlocking

Areas for improvement
-Some objects seem a little out of place
-A couple more pictures embedded on your post would get it more downloads

So yeah, not really a lot i can comment on, its a nice simple foundry map =D
If you found this review helpful and informative please give me +rep, Nobody listens when ur blue =(



^^ I gots a new map style

Upcoming Maps/Map Packs

-The Hiya Boosa Map Pack--85% complete-- finishing 3rd map--not posted
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Old 07-04-2008   #6 (permalink)
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More picture would be helpful but that's okay. The map looks very smooth without interlocking, congrats. It seems like there are too many BRs but maybe not. 4/5

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Old 07-04-2008   #7 (permalink)
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There wasn't very good pictures here. But I have to say this map looks ok. I would give it a 3/10. Hope you keep posting and Happy Foraging
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Old 07-04-2008   #8 (permalink)
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Quote:
Originally Posted by cpv
+ Anyone who comments on the lack on interlocking will get – REP and reported. It is spam and I will not allow it. +
Telling you to interlock is not spam, it can be if there is no good reason, or ALL the say is "Interlock plz."
If someone tells you to interlock, can also tells you where it could be used, or why it is needed, then it is not spam.
Just because you are too lazy to interlock does not mean someone telling you to is spam.

Also, you have no say over how other people comment on your map.
And, I do realize you didn't want to use interlocking here, but you could have decided if it was good or not without posting it. It's Forgehub, you're gonna get told to interlock.
_______

Tip for the post itself: Add that you didn't interlock on purpose to the red text, you have it placed badly.

__________________________________________________ _______________

The map isn't great. But for not being interlocked. . . it's. . . alright. Some of the boxes could be matched up with the one under it better, things like that. The biggest part I don't like is probably the layout. It looks playable, but it could have been better. (The Layout,)


> Thanks to the interwebs for my sig <

Last edited by Kronos; 07-04-2008 at 11:14 AM.
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Old 07-04-2008   #9 (permalink)
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little to empty on the bottom part

other than that io would say its pretty decent

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Old 07-04-2008   #10 (permalink)
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I like the map alot, looking forward to actually playing it.

Though I think I can make it a little better...
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