Influx
Influx is a medium sized symetrical map centred around team based gametypes and FFA slayer for around 6-12 players.
Download v2.5 Here
Download v2.8 Here
Description:
Influx is my first attempt at a full competitive map; featuring interlocking and geo-glitching to a high standard. It has been designed with mid ranged combat in mind, and BR starts are recommended.
There are two key areas to the map. The first is a central area into which multiple pathways converge. This is circumvented by a walkway above. Two paths are sunk into the ground, leading into an underground section where an active camoflage can be found.
The second key area is an outer courtyard, overlooked by two sniper towers (á la The Pit) each with a mongoose in a garage underneath. From here, players can evade detection and flank the enemy. However, if found, players are vulnerable to enemy fire and are left very open. Again, underground paths allow quick access between the outer courtyard and the inner areas. The paths also allow a fast method of escape from enemy fire. In objective gametypes, the paths can be very important to secure, since opponents will often use them to sneak by. Many a bomb carrier can be found lurking in these paths.
There are two bases on the map. Each base is enclosed, but has several entrances.
Weapons on Map
Weaponary on the map is varied, with the key power weapons being a Fuel Rod Gun, 2 Sniper Rifles, and a shotgun.
2x Assault Rifle
4x Battle Rifle
2x Carbine
1x Shotgun (90 second respawn, spare clips: 1)
2x Sniper Rifle (120 second respawn, spare clips: 2)
4x Sub Machine Gun
2x Magnum
2x Plasma Pistol
2x Plasma Rifle
1x Brute Shot
2x Mauler
1x Fuel Rod Gun (150 second respawn, spare clips: 1)
Equipment:
I limited the amount of equipment on the map since I wanted the focus to be tight knit fighting and securing objectives. To me, the only piece of equipment that would suit the map was the bubble shield. A great use of the bubble shield on this map is to aid a friend on another level of the map. If thrown in an underground pathway, a large proportion of the bubble can be seen overhead. This can lead to many tactical uses for the bubble shield. A bubble shield can be found just outside each base. During playtesting I did experiment with power drains and regens, but they had too much of a direct effect on gameplay. I didn't want the map to become a grenade spam paradise so I placed limited amounts. Frag grenades would be plentiful from all the dead people :)
2x Bubble Shield (90 second respawn)
1x Active Camo (150 second respawn)
4x Plasma Grenades
4x Spike Grenades
Gallery
A few screenshots of the map. Action shots to come soon (hopefully).

The outer area of the map showing the two sniper towers and an open courtyard leading to the central area.

The inner area - the sunken pathways lead into the underground area where camo spawns.

Another image of the central area - The shotgun spawns inside the small area with the window panels.

Here you can see the diminutive nature of one of the bases. The open box above houses a bubble shield.

A closer image of one of the sniper towers. A mongoose is located underneath for fast movement around the outer area of the map.
Notes
Playtesting has shown that Influx is functional for ALL gametypes. However, I think that the map plays best for CTF and slayer gametypes. The map has gone through several revisions. I'm satisfied that the map is unbreakable although I'm sure you guys can be the judges of that! Spawning
could be an issue. However, I've never seen a forge map with completely fool proof spawning. Having said that, if you do find any serious issues please inform me ASAP. I want this map to be the best it can be. I'm guessing that many of you will spot the fuel rod gun and think 'z0mG teh n00b w3apon'. Well actually it adds a bit of variety to proceedings. Besides, it has a very long respawn and it gives the teams something to fight over.
Thanks a lot for taking the time to read through all of that. I really hope you give this map a try. Even if you don't like it, it's worth hearing some criticism. Since this is my first FH post I hope I haven't broken any rules either. I won't be around to answer any questions from Saturday 28th (for a week).
Thanks,
Joe