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Old 06-26-2008   #1 (permalink)
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Influx


Influx

Influx is a medium sized symetrical map centred around team based gametypes and FFA slayer for around 6-12 players.

Download v2.5 Here

Download v2.8 Here

Description:
Influx is my first attempt at a full competitive map; featuring interlocking and geo-glitching to a high standard. It has been designed with mid ranged combat in mind, and BR starts are recommended.

There are two key areas to the map. The first is a central area into which multiple pathways converge. This is circumvented by a walkway above. Two paths are sunk into the ground, leading into an underground section where an active camoflage can be found.

The second key area is an outer courtyard, overlooked by two sniper towers (á la The Pit) each with a mongoose in a garage underneath. From here, players can evade detection and flank the enemy. However, if found, players are vulnerable to enemy fire and are left very open. Again, underground paths allow quick access between the outer courtyard and the inner areas. The paths also allow a fast method of escape from enemy fire. In objective gametypes, the paths can be very important to secure, since opponents will often use them to sneak by. Many a bomb carrier can be found lurking in these paths.

There are two bases on the map. Each base is enclosed, but has several entrances.

Weapons on Map

Weaponary on the map is varied, with the key power weapons being a Fuel Rod Gun, 2 Sniper Rifles, and a shotgun.

2x Assault Rifle
4x Battle Rifle
2x Carbine
1x Shotgun (90 second respawn, spare clips: 1)
2x Sniper Rifle (120 second respawn, spare clips: 2)
4x Sub Machine Gun
2x Magnum
2x Plasma Pistol
2x Plasma Rifle
1x Brute Shot
2x Mauler
1x Fuel Rod Gun (150 second respawn, spare clips: 1)

Equipment:
I limited the amount of equipment on the map since I wanted the focus to be tight knit fighting and securing objectives. To me, the only piece of equipment that would suit the map was the bubble shield. A great use of the bubble shield on this map is to aid a friend on another level of the map. If thrown in an underground pathway, a large proportion of the bubble can be seen overhead. This can lead to many tactical uses for the bubble shield. A bubble shield can be found just outside each base. During playtesting I did experiment with power drains and regens, but they had too much of a direct effect on gameplay. I didn't want the map to become a grenade spam paradise so I placed limited amounts. Frag grenades would be plentiful from all the dead people :)

2x Bubble Shield (90 second respawn)
1x Active Camo (150 second respawn)
4x Plasma Grenades
4x Spike Grenades

Gallery
A few screenshots of the map. Action shots to come soon (hopefully).

The outer area of the map showing the two sniper towers and an open courtyard leading to the central area.


The inner area - the sunken pathways lead into the underground area where camo spawns.


Another image of the central area - The shotgun spawns inside the small area with the window panels.



Here you can see the diminutive nature of one of the bases. The open box above houses a bubble shield.


A closer image of one of the sniper towers. A mongoose is located underneath for fast movement around the outer area of the map.

Notes
Playtesting has shown that Influx is functional for ALL gametypes. However, I think that the map plays best for CTF and slayer gametypes. The map has gone through several revisions. I'm satisfied that the map is unbreakable although I'm sure you guys can be the judges of that! Spawning could be an issue. However, I've never seen a forge map with completely fool proof spawning. Having said that, if you do find any serious issues please inform me ASAP. I want this map to be the best it can be. I'm guessing that many of you will spot the fuel rod gun and think 'z0mG teh n00b w3apon'. Well actually it adds a bit of variety to proceedings. Besides, it has a very long respawn and it gives the teams something to fight over.

Thanks a lot for taking the time to read through all of that. I really hope you give this map a try. Even if you don't like it, it's worth hearing some criticism. Since this is my first FH post I hope I haven't broken any rules either. I won't be around to answer any questions from Saturday 28th (for a week).

Thanks,
Joe

Last edited by JubJub Joe; 08-11-2008 at 17:13. Reason: broken link
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Old 06-26-2008   #2 (permalink)
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nice job on your first post. This map has a good amount of merging so you seem like a semi pro map maker. Good job. :D

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Old 06-26-2008   #3 (permalink)
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Wondeful first post. Embedded screenshots, a great description, plus rep for you. As for the map, also amazing. Great mergeing here, as well as some good interlocking.

Nice Job
-MattDGiant

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Old 06-26-2008   #4 (permalink)
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Yes, nice job on your post by doing the simple rules ForgeHub posts about embedded pics and all. Looks great though there could be more interlocking for version 2 if you are up to making one.

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Old 06-26-2008   #5 (permalink)
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Quote:
Originally Posted by Elkan Viel View Post
Yes, nice job on your post by doing the simple rules ForgeHub posts about embedded pics and all. Looks great though there could be more interlocking for version 2 if you are up to making one.
I didn't think there was a necessity for interlocking everything during the building of the map. Having finished it, I realised that a few places could have been neater. Unfortunately I've reached my financial and item limits (without the money glitch somehow) and further interlocking will be very difficult.

I am working on a 1 vs 1 varient without the outer areas. It should be much tighter and I'll definately try to remove any small gaps and bumps. Since I'll be deleting most of the map I should have some money to play around with.

Thanks for the feedback.
I should have come here a long time ago. Bnet is pretty much useless for any constructive feedback.
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Old 06-26-2008   #6 (permalink)
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Very nicely done. I'm really diggin the layout from what I can see in the pics. Nice mix of mid and short range combat, and your merging looks impressive. I'm gonna have to take a closer look at this one. Keep forging
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Old 06-26-2008   #7 (permalink)
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looks like a great map but i dont know how to make the download here thing, can anyone help please?

:squirrel_wtf:=O

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Old 06-26-2008   #8 (permalink)
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Quote:
Originally Posted by JubJub Joe View Post
I didn't think there was a necessity for interlocking everything during the building of the map. Having finished it, I realised that a few places could have been neater. Unfortunately I've reached my financial and item limits (without the money glitch somehow) and further interlocking will be very difficult.

I am working on a 1 vs 1 varient without the outer areas. It should be much tighter and I'll definately try to remove any small gaps and bumps. Since I'll be deleting most of the map I should have some money to play around with.

Thanks for the feedback.
I should have come here a long time ago. Bnet is pretty much useless for any constructive feedback.
True interlocking will be hard with all of the items you could have used it on as there are so many and probably aren't necessary. Downloaded =)

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Old 06-26-2008   #9 (permalink)
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it looks really really unbelievably good for ur first post. most first posts go like boxes stacked wtih stairs, small interlocking there and here, and waeapons. great job 9/10. keep up the great forging!!
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Old 06-26-2008   #10 (permalink)
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With your first post, you've successfully done what it takes most people until their third or fourth to do. Congratulations, +rep to you, and I have it queued for download.

Keep up the excellent Forging, posting, and grammatical structure. I hope to hear a lot more out of you as your ForgeHub career continues!
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