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View Poll Results: How do you like the map
Average 0 0%
Good 4 16.00%
Great! 9 36.00%
Amazing, Keep Making more! 12 48.00%
Voters: 25. You may not vote on this poll

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Old 06-20-2008   #1 (permalink)
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Default Courtyard


COURTYARD
Created by bam3214

Supported Gametypes:
Supports all gametypes, But FFA and Multi Flag CTF work the best.

Map Description
Courtyard is an asymmetrical map that has two bases, two vents that start in each base and leave, and one courtyard next to the bases. It focuses on battles in the vents, the courtyard, and between bases. No one really goes right through the middle because your a sitting duck from almost all sides and bases. In the vent pictures, i say entrances and exits, although they can be travelled through from both sides, i was just identifying them. The cones in each base signify where the vents are, look for the cones! (tho the vents are NOT hard to find)


Weapons
These are on both Blue Base AND Red Base

1x Sniper Rifle, 120 Sec, 1 clip
1x BR, 90 Sec, 1 Clip
1x Needler, 90 Sec, 0 Clips

AROUND THE MAP WEAPONS
2x BRs, 90 Sec, 1 clip
1x Carbine, 90 Sec, 1 clip
1x Sword, 180 Sec
1x Mauler, 150 Sec, 0 Clips
2x Plasmas, 30 Sec
2x Plasmas, 45 Sec
4x Brute Spiker Grenade, 45 Sec (they are all individually placed, 1 in each vent, and the other 2 in middle areas)
1x Incineration Grenade, 60 Sec
2x Turrets, 90 Sec

_________________________________________________
SLIDESHOW (the same pics as below)

Blue Base


Red Base


Middle / Courtyard entrance


Courtyard / Stairwell


Looking From Courtyard to Middle


Middle


Red Base Vent Entrance (Exit is at Top of Courtyard Stairwell)


Blue Base Vent Entrance


Blue Base Vent Exit


Blue Base Vent Exit Close-up



ACTION SHOTS!!


Carbine In Red Base Vent


Courtyard Brawl


Red Base Sniper Spawn


Blue Base Sniper Spawn


Red Base Vent Corner


Red Base Vent Entrance


Blue Base Needler


SMG + Mauler VS Sword... Who Wins? Me, with a bulltrue :P



SLIDESHOW

_________________________________________________



MAP FOUND HERE
All gametypes work


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Old 06-20-2008   #2 (permalink)
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Looks excellent. Great design, good forging, and weapon layout looks balanced. I'm going to DL and check it out



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Old 06-20-2008   #3 (permalink)
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Looks fairly good, a little sloppy intersecting though, especially with the wall, some boxes are not lined up too well. But I was getting the negatives out first. I think this is a good map though! Lots of intersecting with the power ups, and it makes it look really good. Great job! Keep up the good work! Happy Forging,
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Old 06-20-2008   #4 (permalink)
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Holy cow. Amazing job. I will download this once I have more space. How long did it take you to make?


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Old 06-20-2008   #5 (permalink)
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Looks pretty balanced and it could do some clean up of interlocking. Otherwise nice map.



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Old 06-20-2008   #6 (permalink)
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Loooks good but sloppy.
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Old 06-20-2008   #7 (permalink)
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Quote:
Originally Posted by ZANDER1994 View Post
Holy cow. Amazing job. I will download this once I have more space. How long did it take you to make?
It Took awhile, like a weekend of no life.

Why does everyone say it looks sloppy? I honestly dont think it looks sloppy and im not just saying that cuz its my map!

Can you point out the "sloppy" parts?


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Old 06-20-2008   #8 (permalink)
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By sloppy parts, we mean the parts that are not interlocked. It especially looks sloppy if you have a non-interlocked object next to an interlocked one. It really emphasizes the fact that it's not interlocked



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Old 06-20-2008   #9 (permalink)
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Quote:
Originally Posted by zTo Norlinsky View Post
By sloppy parts, we mean the parts that are not interlocked. It especially looks sloppy if you have a non-interlocked object next to an interlocked one. It really emphasizes the fact that it's not interlocked
okay, i interlocked all the floors, just not some of the walls. Does not having interlocked walls make the map PLAY worse?


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Old 06-20-2008   #10 (permalink)
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looks pretty cool and fun good interlocking. i give a 5/5
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