XBattleStageX
Created by Big Boy 2013
Supported Gametypes:
Usually Team games, like Team Slayer, CTf, Assault, Territories, and KOTH.
I would not recommend juggarnaut of infection, unless you do not put gravity very high, because there are some spots you can get out.
Map Description
This map is probably good for 4-6 players, or two will also be fine, but 8 is probably too big. It is a symmetrical map, and has some interlocking, though not much, since I was running out of money and never fully understood the unlimited money glitch. It is a has a large open battlefield with some cover for those who want to run in and inflict as much damage as possible, and sniper spots for wimps who want to cower at the top and shoot them from above, and throw power drains down on them so your teammates below can get rid of the weakened pests. (Jk, I'm one of those.) Or if you are a noob, you can try to use all your time to get out of the map, which isnt going to help you much. There are two armories, but dont stay there too long, or you could be trapped for about a half a minute. And above lies the good ol' sentinal beam, quite useful for the playlist, but very open.
Gametype:
The gametype goes along very good with this map. You have 150 resistance to damage, ten lives, but once you are hurt, your shield doesnt regenerate. So usually rushing isnt too good of an idea, unless you have plasmas and bubble shields to protect you from potentially harmful enemies. Use strategy! Try to have some guys snipe and throw in power drains, others rush in and finish them off, while some sneak over and retrieve mines from the armory and place them in front of the enemies doorways. There are invisibility and fire grenades, but are very hard to get to being as they do so much damage during battle. Also, the sentinal beam can be very good for zapping all the rushers and hitting them hard, or zapping those snipers til' their death. I put no really big weapons like rocket launchers or missile pods, or it would be too chaotic.
_________________________________________________
Main overview of the map. (At least, the best I could get...)
The blue base.
The red base. (Notice above the bases are the sniper spots.)
The sniper spot above red base. (Also has a turret for taking out baddies on the battlefield.)
The sniper spot above blue base. (I showed the inside of it, which is the same as the red side, since the map is symmetrical.)
And this is the battlefield, with a bubble shield and two plasmas in the middle. (Plasmas are very hard to find due to the gametype I made explained above...)
Between the two bases' sniper spots is the sentinel beam, useful for zapping the enemies in the battlefield. (Situated between the two sniper spots.)
If you looked closely at the last pics, you might have seen an outer view of these. This is one of two armories. It contains some useful weapons and extra ammo, but beware, enemies can blow up the grav lifts and trap you inside...
This is the other amory. It can give you the same fate as the other one, but contains different weapons.
Since the map is symmetrical, this is the blue spawn area which gives you a mirror image of the red spawn, and the teleports carry you from level to level and up to the sniper spot.
_________________________________________________
Also, the regenerator doesnt work, and I was wondering if anyone could give me ideas on how to fix that but not allow shields to regenerate, only with that. And please, if you notice anything that should be changed, or any spawn glitches occur, please tell me so I can fix it.
Download XBattleStageX
Download XBSX