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Old 12-05-2007   #1 (permalink)
What's a respawn area?
 
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Class 6


The Idea
You spawn with your weapons in front of you. Your health (shield) does not regenerate, and each class has a different amount (to balance it out).

How its Played
The game is played in rounds, with one life per person. The team with the most kills after 5 rounds is the winner. (You need This Map Variant and This Game Variant to play).

Screenshots
The Classes



DUELS: Choice of any bullet based duel weapon.


INFANTRY: Battle Rifle, Deployable cover, Frag grenade.


SNIPER: Only 4 shots though. Use wisely.


HEAVY WEAPONS: Rockets, Brute shot, Flame grenades, and a Tripmine, not to mention the 3x health. But much slower than the other classes. (It's balanced, I promise)


CQC: Shotty, Mauler, some grenades, and a Bubble Shield


INFILTRATOR: There are three people in this picture, can you see them all?

Action





Actual Testimonials
"It's pretty cool I guess"
~The Guardians

"I like waffles"
~Frankie

"He may be mad, but there's method in his madness. There nearly always is method in madness. It's what drives men mad, being methodical."
~GK Chesterton

"This map sucks..."
~OGRE 2

And there you have it.

Last edited by Devinish; 08-20-2008 at 03:50 PM.
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Old 12-05-2007   #2 (permalink)
Good man yourself!
 
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

An extremely similar map was posted here earlier. Link.
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Old 12-05-2007   #3 (permalink)
What's a respawn area?
 
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

Hmm... Indeed it was. His has a different concept than mine however. I posted the initial version (with only 4 classes) a few weeks back (not on this forum), to mixed reviews. The new Class 6 variant is much better, and balanced. We spent quite some time playtesting and such. I'm going to have to download his version, as I'm always open to new ideas.

From what i understand though, is on his version, shields regenerate, and you have more than one life per round. My rounds are 2 minutes long, and it's best of 5. You also don't have to die in the beginning...
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Old 12-05-2007   #4 (permalink)
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

Yea I have played a few of these...definitely becoming common...but I have not found any that worked so I will try yours.

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Old 12-05-2007   #5 (permalink)
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

Interesting. some thing i would like to try. but i have a question, what are the starting weapons?
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Old 12-07-2007   #6 (permalink)
What's a respawn area?
 
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

The screenshots show all of the starting weapons aside from the Infiltrator. But here they are anyways:

Everyone starts with a pistol as their sidearm.

Infantry: BR, Deployable cover, Overshield, 1 frag grenade
Heavy: 3x Overshield, Rockets (only 2), Brute shot, Trip mine, 2 Flame grenades, slower walking speed
Infiltrator: Active, SMG, Assault rifle, Flare, one of each: sticky, frag, brute grenade
Duels: All bullet based duels + Sticky grenade and Radar Jammer
CQC: bubble shield, Overshield, Shotty, Mauler, one frag, one sticky
Sniper: 4 bullets in the sniper + extra pistol ammo
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Old 12-07-2007   #7 (permalink)
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

please add pics :P
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Old 12-08-2007   #8 (permalink)
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

y did u have a quote of someone who sayed that this sucks. that wont get ppl to dl.
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Old 12-08-2007   #9 (permalink)
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

Where are the pictures?




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Old 12-08-2007   #10 (permalink)
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Re: Class 6 (Think: SOCOM / Team Fortress / Counterstrike)

Quote:
Originally Posted by gman347
y did u have a quote of someone who sayed that this sucks. that wont get ppl to dl.
The quotes are just random people saying sarcastic comments, it's a joke =p

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