Map Title: Areydrium V2
Areydriums back! But improved! Have a Brawl on this enclosed area. Works well with Slayer, Oddball and KOTH gametypes. 2-12 players. Be prepared
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<<Link To Areydrium V1 Post>>
Description:
Hey... I know its been a while since my last post. Revising for my GCSE Statistics and all. But i'm back! And this is the new and improved version of my older map: Areydrium. This is an arena based map but can also be used for certain team gametypes (listed later on).
It is a great map to play on and looks very aesthetic. It is an enclosed arena with a platform above it, this is where the sword spawns. Also, there are firebombs located on this platform which spawn after timed intervals with the sword. Below the floor is a straight tunnel where spike grenades, a shotgun and a grav lift spawn after 30 seconds, this is also where the ball can spawn on oddball and there is hill located there for king of the hill.
I have also added some aesthetic quality towards my map by interlocking objects and adding symbols on the walls. I have a ramp with railings and a wall that people can run along and use it as a BR spot or sniping spot, however there are fusion coils located on the wall, so be prepared for an explosion.
Gametypes supported:
- FFA Slayer
- Team (up to 4 teams) Slayer
- FFA Oddball
- Team (up to 4 teams) Oddball
- FFA King of the Hill
- Team (up to 4 teams) King of the Hill
Weapons list:
4x Battle rifles
2x Covenant carbines
4x Assualt rifles
2x Sniper rifles
1x Shotgun
1x Sword
1x Rocket launcher (Spare clips: ZERO)
Grenades and equipment
6x Spike grenades
4x Plasma grenade
4x Firebomb
2x Flare
2x Radar Jammer
1x Bubble shield
1x Regenerator
1x Grav lift
This may seem like a lot of weapons (again) but i have removed some from the older version. The weapons spawn on Timed intervals so they are not always on the map at the same time
Quote:
Originally Posted by ZANDER1994
Dude, this looks really good, but I don't see a lot of cover besides the crate and doors, which are pushed up against a wall.
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I have Added more cover, like small rooms and interlocked fence walls (near the change in height)
Quote:
Originally Posted by Speed-e-cake
"The railings look a tad messy"
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I have performed rennovations =P and now the railings are much neater as well as some other aspects (walls and such)
Quote:
Originally Posted by DRiSCOLL
looks like fun but looks very small, a drawn map overview would b good
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Well here it is:
Quote:
Originally Posted by thesilencebroken
while i still like the setup and asthetics, i just feel the weapon and equipment placement is awkward to my tastes. so many grenades, which often look more like you used them as decoration. the needler sitting 3 inches from the rocket launcher? the rocket launcher on a tiny map?
personal preference, i didnt love the placement and choices of those.
still great setup though.
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Yeah, i've deleted some weapons and nades, there is now no needler and the rocket contains only two shots. The weapons spawn at timed intervals so it should be alright now
Quote:
Originally Posted by silentPERFECT
its very easy to get out of.VERY EASY
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It is now Inescapable (well i've tried, and in testing nobody could get out) I have Death barriers to assure that nobody gets out (seen on pics)
And now for the bit you all love... Screenshots!!
Overview

Overview 2

Death Barriers

Sword Spawn

Tunnel

Now for some Gameplay Pics

Gameplay 2

Gameplay 3

This map has been forged,
tested, pondered, forged,
tested, pondered some more, forged,
tested,
released!
I'd just like to point out that this map was
tested by 10 people altogether. All of the gameplay screenshots are of this FFA slayer match. Please be aware though that oddball and KOTH gametypes can be played. I hope you have fun playing my new map. BE PREPARED!!!