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Old 06-17-2008   #1 (permalink)
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--Pulse--



Created by: LuckoftheMoose

Pulse is a competitive map with supplied game variants. It is a map located on FOUNDRY.

Recommended Party Size: 6-12 (Supports up to 16)
Recommended only for 2 teams, 3+ for wild games.










Recommended Game Variants (Clickies):
You must work AS A TEAM in order to WIN THIS GAME!










Pulse is a symmetrical map. It was created before the use of merging, but it is not needed for this map.

Since there are game variants supplied with specific weapons, there are only spike gernades and bubble shields located on this map.

Also, Pulse is a very strategic map. There are several actions that can be used to make gameplay even more interesting!


Quote:
The map was made this way purposely. It is perfectly symmetrical, and the walls and shield doors were placed like this purposely for the design and uniqueness of the map.
Quote:
If it was placed 'perfectly neat', this map would be NO fun at all...
**PLEASE RATE AFTER PLAYING!
Also, please post what you rated followed by suggestions/comments.
Thanks!



Pics:


Overview






Middle (Start for Team Slayer)







Penalty Box (Respawn, start for Territories. You will be enclosed in this area for 60 secs unless you work as a team to get out.)






Inbetween the Penalty Boxes






Sides of the Map






ENJOY!

Last edited by LuckoftheMoose; 06-20-2008 at 03:09 PM.
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Old 06-17-2008   #2 (permalink)
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sorry if i sound harsh but this map looks really basic
the walls are out of line and the shield doors dont reach each side

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Old 06-17-2008   #3 (permalink)
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it seems as if it could be a great swat map

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Old 06-17-2008   #4 (permalink)
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even if there is little or no interlocking this map still looks quite fun!
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Old 06-17-2008   #5 (permalink)
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looks basic yet good. its simple. but it looks fun
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Old 06-17-2008   #6 (permalink)
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Quote:
Originally Posted by SuperGogeta24 View Post
sorry if i sound harsh but this map looks really basic
the walls are out of line and the shield doors dont reach each side
It may look basic, but have you played on it...?
No, you haven't...
IMO, basic looking maps are usually the most fun to play on.



Chipsinabox: Staff have encountered a wild Nitrous!
Staff uses good idea! - It's not very effective....
Nitrous uses dismiss! - It's super effective!
Staff has fainted.


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Old 06-17-2008   #7 (permalink)
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Quote:
Originally Posted by SuperGogeta24 View Post
sorry if i sound harsh but this map looks really basic
the walls are out of line and the shield doors dont reach each side
The map was made this way purposely. It is perfectly symmetrical, and the walls and shield doors were placed like this purposely for the design and uniqueness of the map.
If it was placed 'perfectly neat', this map would be NO fun at all...

Quote:
Originally Posted by thepredator720 View Post
it seems as if it could be a great swat map
Yes, I was thinking about it at the time. SWAT had just come out, V2 will probably have it. :)


Quote:
Originally Posted by bluepenguin23 View Post
even if there is little or no interlocking this map still looks quite fun!
Quote:
Originally Posted by sgt.pepper View Post
looks basic yet good. its simple. but it looks fun
Quote:
Originally Posted by projectt2501 View Post
It may look basic, but have you played on it...?
No, you haven't...
IMO, basic looking maps are usually the most fun to play on.
Thanks! :) Hope you enjoy! Feel free to comment again after testing it out ^_^.

Last edited by LuckoftheMoose; 06-17-2008 at 05:58 PM.
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Old 06-17-2008   #8 (permalink)
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For a basic map, it doesn't look bad at all. The only thing I see is someone may be able to grenade jump the middle and nab one of those actives camoes, giving them a distinct advantage, or possibly grenade jump out of the prisons. Unless you tested that of course (it is kind of hard to judge from the pics), then otherwise disregard this!
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Old 06-17-2008   #9 (permalink)
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Quote:
Originally Posted by SuperGogeta24 View Post
sorry if i sound harsh but this map looks really basic
the walls are out of line and the shield doors dont reach each side
yea i really agree 2/5
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Old 06-17-2008   #10 (permalink)
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Quote:
Originally Posted by Backwards Logic View Post
For a basic map, it doesn't look bad at all. The only thing I see is someone may be able to grenade jump the middle and nab one of those actives camoes, giving them a distinct advantage, or possibly grenade jump out of the prisons. Unless you tested that of course (it is kind of hard to judge from the pics), then otherwise disregard this!
This map has been tested and player on countless times. Gravity is lower, and the only gernades available are spikes. I almost forgot and edited the main post, this is a strategic map, there are several actions that can be made to gain the favor on your side and/or make gameplay more interesting. And you seem to be on the right track ;)

Quote:
Originally Posted by xUNSCxHeadShot View Post
yea i really agree 2/5
Please read the above posts, the map was made the way it is for strategic reasons. The map would be plain and lose its uniqueness if everything was 'perfect'.

Last edited by LuckoftheMoose; 06-17-2008 at 06:08 PM.
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