|
 |
 |
 |
 |
06-16-2008
|
#1 (permalink)
|
|
How big were the 80's?
Debo37
is pooping GOLD. Edit
Join Date: Feb 2008
Location: Colorado, U.S.A. Posts: [==This==] Many
|
Interrobang
Featured on ForgeHub! Click here!
I finally present to you all my fourth map, known as

Thanks to Raccio14 for the AWESOME banner!! Give him +Rep!!
Interrobang was constructed totally above Blackout. The map itself is asymmetric and four stories tall, and has two distinct regions, Attack Side and Defense Side. This map is compatible with ALL GAMETYPES. When playing on this map, DO NOT ALTER GRAVITY SETTINGS SO THAT THEY ARE BELOW 100%!!! Doing so allows people to jump back to Blackout, and it’s generally not advisable to let people run around down there. Though there is a teleporter back, it's just not too fun.
This map is more fun for Team games than Free For Alls, so I recommend playing team games if you want to accurately judge Interrobang’s playability.
Backstory
During the Covenant war, UNSC forces shipped various items of alien origin to Wartime Technology Research Center ?!-37 (codenamed “Interrobang” because of the ?! mark) for study and examination. Many alien objects were studied, including alien weaponry and alien transportation mechanisms. The information and knowledge gleaned was used in Weapon Development in order to hopefully turn the tide of the war. In fact, a team of crack UNSC scientists that worked aboard the Interrobang platform were responsible for the invention of the Spartan Laser, and the lesser known Shield Door Transport.
Obviously, the platform was floating above a civilian weather research station, and as such had to be cloaked by the UNSC in order to prevent civilians from witnessing the classified activity that went on aboard the platform. However, after the Covenant war, WTRC ?!-37 was uncloaked, decommissioned, and abandoned, as there was no reason to continue Weapons Research. The platform was later condemned by the Antarctic Commission after a brief flyby, and nothing has been heard of it since. The Weather Station below has long since been deserted, and is now left barren and void of life.
Map Structure, Layout, and Features
Attack Side is vertically oriented.
Attack side possesses the map’s signature feature: the Shield Door Transport. It is a one-way teleportation system that moves players from the Entrance to the Shield Door Exit, which is located near the top of the map.
Attack side contains a BR, a Carbine, a Regenerator, a Fuel Rod Gun, two Plasma Rifles, Two Plasma Grenades, and a Plasma Pistol.
Topside is located in the center of the map. This area has a great view of Attack side, and possesses a Beam Rifle and an Active Camouflage powerup. The two have different spawn times, so during any one game there is usually only one "invisible sniper."
Nearby is the Tripmine Room, which contains a Tripmine (duh). A Sentinel Beam lurks nearby, however.
Below Topside are a series of Catwalks made of flipped bridges. These catwalks connect Attack Side directly to Defense Side, and are a great choke point. Holding these catwalks is no easy task, but can be very rewarding, especially in Objective gametypes.
Defense Side is moreso horizontally oriented than vertically.
It has the most defensible location on the map, the Defense Hut. In Asymmetric gametypes, Objectives spawn within the Hut, whereas they spawn outside of it in Symmetrical gametypes.
Behind the Defense Hut is a small catwalk made of flipped Staircases.
Defense Side contains a BR, a Carbine, a Bubble Shield, a Spartan Laser, two SMGs, two Spikers, two Plasma Grenades, and a Mauler.
Action Screens
Vicious Vice “tripmine-grenades” a few people trying to capture Territory 1.
TriggerHappy915 and mitona’s flying corpses prove how powerful a well-placed Plasma grenade really is.
Green Fiends Gametype
During conception of this map, I designed an Infection gametype, Green Fiends, that plays exceptionally well on Interrobang. It’s not required to play Interrobang, but it is a highly recommended download, as it is REALLY fun. The gametype itself is somewhat like Hide and Seek. Humans have active camo, and Zombies do not. However, Zombies wield Plasma Pistols whose shots instantly kill whoever gets in their way. Humans can fell Zombies in one Magnum headshot, but doing so disables their camouflage temporarily and makes them easily visible to the Zombies, possibly resulting in death. What results is a hectic Hide-and-Seek style game where Humans that miss their shots are forced to dodge green bursts of plasma while trying to find a new hiding place. This gametype works very well on smaller maps like Interrobang, Guardian, and even Epitaph.
Green Fiends Screens: (rhyme intended)
I missed my shot! I'm visible! I'm screwed...
They say it hit under the arm, and penetrated the spine...
Interrobang Weapons/Equipment List
1 Fuel Rod Gun (1 spare clip, 90 sec respawn, not placed at start)
1 Spartan Laser (90 sec respawn, not placed at start)
1 Beam Rifle (120 sec respawn)
2 BRs (2 spare clips, 45 sec respawn)
2 Carbines (2 spare clips, 45 sec respawn)
1 Sentinel Beam (60 sec respawn)
1 Needler (2 spare clips, 60 sec respawn)
2 ARs (2 spare clips, 30 sec respawn)
2 SMGs (2 spare clips, 30 sec respawn)
2 Spikers (2 spare clips, 45 sec respawn)
2 Plasma Rifles (30 sec respawn)
1 Plasma Pistol (60 sec respawn)
1 Mauler (1 spare clip, 60 sec respawn)
4 Plasma Grenades (10 sec respawn)
1 Regenerator (60 sec respawn)
1 Bubble Shield (60 sec respawn)
1 Tripmine (90 sec respawn)
1 Active Camouflage (180 sec respawn)
Recommended Gametypes
One Flag
Team Slayer
Territories
One Bomb
Multi Flag
Team King
Team Oddball
Neutral Bomb
(pretty much any team game)
Enjoy my latest creation, and look out for more maps made by Debo37!
Download Map Here
Download Green Fiends
My Maps
Quote:
|
Originally Posted by Buddhacrane on FFT
Has this thread devolved into "What's the most random thing you can say?"
No, I'm not going to participate in this debauchery.
Doodle snap marshmellow reindeers from happy mountain lake have taken over the jagged dinglesquat ferry! Quick, hide under the tube of rainbow flowers!
|
Last edited by Debo37; 08-29-2008 at 11:40 PM..
|
|
|
 |
|
 |
06-16-2008
|
#2 (permalink)
|
|
C L A S H
J A Y
is Reptar
Join Date: Apr 2008
Location: South Australia
|
looks very unique, i havnt seen many made like this on blackout. but IMO there are way too many weapons. if you were going to have that many may i suggest to have longer respawn times
|
|
|
06-16-2008
|
#3 (permalink)
|
|
How big were the 80's?
Debo37
is pooping GOLD. Edit
Join Date: Feb 2008
Location: Colorado, U.S.A. Posts: [==This==] Many
|
Quote:
Originally Posted by JAYclash
looks very unique, i havnt seen many made like this on blackout. but IMO there are way too many weapons. if you were going to have that many may i suggest to have longer respawn times
|
The map itself is actually pretty big. It might not look it from the screens, but in length alone it stretches from the back of BR tower to Elbow (measured against Blackout itself).
My Maps
Quote:
|
Originally Posted by Buddhacrane on FFT
Has this thread devolved into "What's the most random thing you can say?"
No, I'm not going to participate in this debauchery.
Doodle snap marshmellow reindeers from happy mountain lake have taken over the jagged dinglesquat ferry! Quick, hide under the tube of rainbow flowers!
|
|
|
|
 |
|
 |
06-16-2008
|
#4 (permalink)
|
|
Junior Member
rtlbeans
lacks status
Join Date: May 2008
Location: southern CA
|
looks good but it looks like there are way to many weapons
i will try it out
[IMG]http://i296.photobucket.com/albums/mm162/L0CKdownN/ryan.png[/IMG]
|
|
|
06-16-2008
|
#5 (permalink)
|
|
Member
Make a map
lacks status
Join Date: Jun 2008
Location: In hiding
|
I think that this is the first good map that i have seen on blackout. I love just the pure mentalness of being chased round the level with some boy with a spartan laser i jumped off the edge and hide in the barracks for the rest of that game.
Quote:
Originally Posted by Mr. Moustache
Imangine if she got stuck in there...would they they have to use the claw to get her out?
|
Quote:
Originally Posted by thesilencebroken
they could try, but we all know its impossible to win. :D
|
|
|
|
06-16-2008
|
#6 (permalink)
|
|
Heroic Member
!nikheizen
is East.
Join Date: Jan 2008
Location: At The North Pole GT: Turbo Gerbil604
|
Really sexy map here Debo, I'm probably going to write a review of this map.
I honestly think that this should be featured if it plays well.

Sending paper south beneath the barbed wire.
|
|
|
06-16-2008
|
#7 (permalink)
|
|
C L A S H
J A Y
is Reptar
Join Date: Apr 2008
Location: South Australia
|
Quote:
Originally Posted by Debo37
The map itself is actually pretty big. It might not look it from the screens, but in length alone it stretches from the back of BR tower to Elbow (measured against Blackout itself).
|
fair enough i will download and have a look myself.
|
|
|
06-16-2008
|
#8 (permalink)
|
|
Junior Member
murdermac
is Friken awesome
|
i didnt think anyone would be able to make a totally new map out of blackout, let alone one of this caliber and ingenuity. 5/5
"I have made but one prayer to God, a very short one: 'O Lord, make my enemies ridiculous.' And God granded it." -Voltaire
|
|
|
06-16-2008
|
#9 (permalink)
|
|
Member
XBlackDarknessX
lacks status
Join Date: May 2008
Location: United States, Michigan
|
yes very nice map i think it could be featured
|
|
|
06-16-2008
|
#10 (permalink)
|
|
Junior Member
niceone
is super pro forger
Join Date: Apr 2008
Location: In a small house
|
lol its amazing it even has death barriers if you fall down (hopes that bungie gives an 100% empty map that let you make this type of maps)
lMapsl

|
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 08:20 AM.
 |
Powered by vBulletin® Version 3.7.4 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
|
 |
|