Q&A Time!
Quote:
Originally Posted by cheezbob
Nice map! Solid construction, but i was wondering, i oyu jump off of it can oyu land in the blank blackout below?
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Nope. I'm not going to say it's impossible (Bungie thought finding the IWHBYD was impossible, the community did it in like five days), but jumping to Blackout with a grenade, Fuel Rod, whatever will result in your likely death. Just look at this picture of me trying to jump off for some scale of how far it really is:
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Originally Posted by Kapura
That is epic. I haven't yet played it, but you deserve commendation for having the will and balls to build something so huge above Blackout. I hope to god this plays well, because this is something that cannot be ignored.
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It actually plays extremely well for team games, and there are several points you can hold that secure map control and make gameplay more tactical. However, FFA causes some problems. When setting the respawn areas during beta FFA playtests, some people were getting force-spawned back down on Blackout even though there aren't any spawns there. I then had to change the areas to a Symmetrical affiliation, so that respawn points wouldn't accumulate such high negative values. During all of my playtests, people never spawned on Blackout again, but a few spawns with 6 player FFA were a little close to other people for my liking.
Quote:
Originally Posted by Lamposts
This map looks fun, does this map support territories or oddball because that would be a blast to play on 5/5!
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Yep, this map supports all gametypes. However, I'd recommend Team Oddball over FFA Oddball solely because of the fact that FFAs with more than four people often result in cheap deaths due to the way the map is built. (will explain later)