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View Poll Results: What do u like best?
Multilayering 9 23.68%
Canals 7 18.42%
Spawns 2 5.26%
Interlocked floor 20 52.63%
Voters: 38. You may not vote on this poll

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Old 06-13-2008   #21 (permalink)
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This map looks great and when i played it it is a lot better ...
The only bad thing is the spawn camping .

But the map is great and the interlocking must of taken you hours :)




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Old 06-13-2008   #22 (permalink)
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It's very well interlocked and looks well made but doesn't look extremely big from the pictures.. I understand that quality doesn't always go with quantity so it doesn't bother me that much.

8/10 2 lost on map size but the rest is 10/10



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Old 06-13-2008   #23 (permalink)
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this looks really good but some of the aesethics could use some work but good job 5/5
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Old 06-15-2008   #24 (permalink)
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Quote:
Originally Posted by bam3214 View Post
looks beast
i apreciate ur cmt but it would b nice if u told me what u liked about it and what i could improve, that would help allot because i put allot of effort into it so pls if u will and every1 else no 1 linners thnks


Bunker Hill(s)|Ishimura | Horizonv3 | Pleymo | Impulse | Hybrid

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Old 06-17-2008   #25 (permalink)
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looks quite D-licicous, I will take a peek lata


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Old 06-18-2008   #26 (permalink)
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I've had a forgethrough of this map and it made a really good impression on me. Its very carefully laid out, well designed for balance and gameplay (from the look of it anyway, I haven't had a chance to play a game on it yet but will later tonight). The weapon placement seems balanced and not too dense or too sparse, I like the choice of sniper placement. The 2 sides are nicely opposed to each other whilst being very interesting and different from each other.

There are a few visual niggles and, as others have said, a bit more interlocking would be nice. But there seems to be nothing that actually affects gameplay negatively so this is far from urgent, more a matter of preference and a possible consideration to encourage more downloads and increase the initial appeal of this map, which is a great creation on its own. Some are less likely to download a map which they perceive to have visual flaws and, whilst this map can hold its own on design and fluidity terms, it could be worth perfecting its visuals just to encourage people to download it in the first place so they can see its strengths.

This is not to criticise this maps visuals as I find it very aesthetically pleasing, I like the style you have chosen and the effective use of the undersides of double boxes as a floor is nicely done, its something I really like as a technique as can be seen from my own maps and its also the closest you can get to true geoforming within the confines of foundry.

I'm going to play a few games on this tonight with my friend, probably 1v1s (splitscreen so it won't be too big) but I will get more people in on it if possible. I will report back when I have a good impression of the gameplay but my forgethrough impression is very positive, well done.
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Old 06-18-2008   #27 (permalink)
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Looks like it would have taken much time to plan out and make kudos 5/5

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Old 06-18-2008   #28 (permalink)
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Very cool although it looks like you can break out in the middle by jumping off the door barricade to the middle top bunker platform.

I'll give you a bullet for a vallentine.

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Old 06-18-2008   #29 (permalink)
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the layout of this is reaally nice and pretty complex, i love maps that have a well planned layout such as this. however, some inter locking is very sloppy in my opinion. that second pic made me gag a little... but neatness is not what counts, gameplay counts. i will have to play this sometime. once i delete maps that i never play.

?
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Old 06-18-2008   #30 (permalink)
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wow i love this is a very creative map i love how you got all that interlocking perfect if i was u i would have ripped my hair out!! hehe, i like the little tunnel thing in the middle or what ever
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