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Old 06-10-2008   #1 (permalink)
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Nucleus v1.1


Nucleus V1.1
Created by RJM619

Supported Gametypes:
Conquest V2

UPDATE: Version 1.1 has fixed the spawning issues, and altered a few of the weapon placements. The new placements can be seen in the overview pictures.

Map Description

This is not a traditional Conquest map, but is inspired by a post I saw earlier today. Unlike traditional back-and-forth Conquest maps, each territory can be approach from more than one angle. This introduces a more tactical element of guarding your captured territories but also advancing forwards.

The style of the map is loosely based on a honeycomb; with one central room leading to others.

The basic structure can be seen in this amazingly detailed drawing:




Or in these overview pictures (note, the real map has a roof!):

Overview 1:


Overview 2:


The main room leads to all the others, and so is the most important, and so has a couple of powerups. If you can control this room you will be able to dominate the game:

The central 'Nucleus':


After 2 minutes, a shotgun will spawn in the main room, giving whoever holds this main room a quick advantage to attack the remaining territories.

A captured territory:


A couple of uncontrolled sectors:


This is only my 2nd map, and my 1st serious map. It was designed with the Land Grab/Conquest gametype in mind. It emphasised tactical warfare and close combat. I'm not to sure about the spawns and weapon placement so if anyone knows what they're doing in these areas, please shoot me a message.

Anyway, enjoy!

Download NUCLEUS V1.1
Download CONQUEST V2

Last edited by Rhys J Mitchell; 07-29-2008 at 07:59 PM. Reason: title editing
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Old 06-10-2008   #2 (permalink)
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Looks pretty chaotic, in other words looks like a ton of fun.

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Old 06-10-2008   #3 (permalink)
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Looks good for really small parties it looks like you can jump out of the map easy though.
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Old 06-10-2008   #4 (permalink)
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Quote:
Originally Posted by Sonic View Post
Looks good for really small parties it looks like you can jump out of the map easy though.
I think he removed the ceiling for pictures.

Looks like a good map. I see two sloppy places but that doesn't mean too much in game.

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Old 06-10-2008   #5 (permalink)
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I think he removed the ceiling for pictures.

Looks like a good map. I see two sloppy places but that doesn't mean too much in game.
That would make sense. lol
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Old 06-10-2008   #6 (permalink)
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looks like a decent close quarters combat map. I think you did fairly good making it but it looks like the respawns on here can be re done and looks like spawn camping might be a problem.


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Old 06-10-2008   #7 (permalink)
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I think CTF would be insane on here. Gameplay would alone be very hectic. But overall, I like this map. It's basic and a nice, clean design

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Old 06-10-2008   #8 (permalink)
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I like this. Solid and simple=playable and enjoyable.

4/5



My only complaint, I would've liked to see this exact same structure a bit bigger. It looks so incredibly fun, but slightly crowded for the number of people I had in mind. Was that on purpose?

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Old 06-10-2008   #9 (permalink)
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it looks ok, but most maps have a seller, like a switch or something like that, you should have something like that to sell your map


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Old 06-10-2008   #10 (permalink)
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This isn't actually Conquest. Looks like a fun Territory game though. Land Grab might work well?


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