Nucleus V1.1
Created by RJM619
Supported Gametypes:
Conquest V2
UPDATE: Version 1.1 has fixed the spawning issues, and altered a few of the weapon placements. The new placements can be seen in the overview pictures.
Map Description
This is not a traditional Conquest map, but is inspired by a
post I saw earlier today. Unlike traditional back-and-forth Conquest maps, each territory can be approach from more than one angle. This introduces a more tactical element of guarding your captured territories but also advancing forwards.
The style of the map is loosely based on a honeycomb; with one central room leading to others.
The basic structure can be seen in this amazingly detailed drawing:
Or in these overview pictures (note,
the real map has a roof!):
Overview 1:
Overview 2:
The main room leads to all the others, and so is the most important, and so has a couple of powerups. If you can control this room you will be able to dominate the game:
The central 'Nucleus':
After 2 minutes, a shotgun will spawn in the main room, giving whoever holds this main room a quick advantage to attack the remaining territories.
A captured territory:
A couple of uncontrolled sectors:
This is only my 2nd map, and my 1st serious map. It was designed with the Land Grab/Conquest gametype in mind. It emphasised tactical warfare and close combat. I'm not to sure about the spawns and weapon placement so if anyone knows what they're doing in these areas, please shoot me a message.
Anyway, enjoy!
Download NUCLEUS V1.1
Download CONQUEST V2