Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 06-09-2008   #1 (permalink)
Junior Member
 
Dante_Decem's Avatar
 
Join Date: May 2008
Posts: 54
Of Medival Nature


The map Castle features a teleporter maze and numerous floating objects. The jumps are quite easy, but allow for shooting and turret-killing from every side. The spawn points are loaded with mid-range weapons like the Needler and Spiker, A sword, and instant respawn spiker and sticky grenades. Allowing you to unleash the purple mist along with sticky blue balls whenever you feel like you're within distance. There is also a sniper spot at the top-most bases and a sniper rifle waiting for the first person up.

The different bases are marked A and B. A for attacking and B for Defensive paths.

The map is to be played on CTF B&W Knights (Black and White Knights). Justly named because the flag-carrier is near invincible and turns white when carrying the flag, and because the few custom power-ups on the map make you closely matched and black coloured.


A look at the spawn base's artillery^


B Sign Base which is closer to the spawn points than the other



A Sign Base, Which you can see the starting point of at the lower range of the screenshot.


Terribly hidden custom power-up


Close-up of the sniping point on the end of the bases.


This map'll have you jumping through hoops to score points!


And occasionally over them!


Download Castles Here
http://www.bungie.net/Forums/posts.aspx?postID=21888111
Download W&B CTF Here
http://www.bungie.net/Forums/posts.aspx?postID=21888151


Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you. ~Edmond Dantes - Alexandre Dumas
Dante_Decem is offline   Reply With Quote
Old 06-09-2008   #2 (permalink)
Member
 
Join Date: Mar 2008
Location: Michigan
Posts: 167
Don't really get it. Is this a maze? or what? If not, it's really empty and you should put some work in to filling it out more.

hiddenninja17 is offline   Reply With Quote
Old 06-09-2008   #3 (permalink)
Junior Member
 
Dante_Decem's Avatar
 
Join Date: May 2008
Posts: 54
I thought about adding more items to the ground levels but I figured it's less complicated to find starting points that way. I finally decided to keep the lower layers clear as possible and stack the spawn rooms with the weapons I wanted to be used whilst playing. If you feel that you'd prefer something else, give me suggestions and I'll add them in. I'm considering more interlocking and definately more complexity, because currently it's just platforming. BUt when making it, I had the idea in mind that if there's many players on the map, the simplicity will become the funnest factor.


Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you. ~Edmond Dantes - Alexandre Dumas
Dante_Decem is offline   Reply With Quote
Old 06-09-2008   #4 (permalink)
Senior Member
 
HumBoys's Avatar
 
Join Date: Mar 2008
Gamertag: HumBoys
Location: Pennsylvania
Posts: 713
Send a message via AIM to HumBoys
Uh.... this looks... different. I'm really not sure it belongs in competitive maps.
HumBoys is offline   Reply With Quote
Old 06-09-2008   #5 (permalink)
Junior Member
 
Dante_Decem's Avatar
 
Join Date: May 2008
Posts: 54
Quote:
Originally Posted by HumBoys View Post
Uh.... this looks... different. I'm really not sure it belongs in competitive maps.
It's fun on skirmish games so I figured Competitive maps. I have the CTF Game variant and may upgrade the Map Variant as well as add other interesting game types such as king of the hill, bomb, and/or footrace. I'm just gauging reactions so I know how to please my crowd.


Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you. ~Edmond Dantes - Alexandre Dumas
Dante_Decem is offline   Reply With Quote
Old 06-09-2008   #6 (permalink)
Member
 
Forge Monster's Avatar
 
Join Date: May 2008
Gamertag: Gamekilla1
Posts: 108
I see you have a armory, but that's about all I have to say. Umm, no interlocking? Ooh! I see a fence wall put in to a box... wait... Lol, just kidding, but I guess a few floating boxes can make a decent map? Right? Umm... sorry, it just dosn't look to appealing to me.

It isn't you, it's me... Well yeah, actually it is you...
Forge Monster is offline   Reply With Quote
Old 06-09-2008   #7 (permalink)
Senior Member
 
Join Date: May 2008
Gamertag: xMBMAxPhoenix
Location: Chicago, IL
Posts: 683
Send a message via AIM to xMBMAxPureEvil
what is this map for, how are there castles, and this is way to open
need some interlocking and a V2 and it would be better
xMBMAxPureEvil is offline   Reply With Quote
Old 06-09-2008   #8 (permalink)
MLG Guardian v37
 
Agamer93's Avatar
 
Join Date: Jan 2008
Gamertag: Agamer93
Location: Chicago, Illinois
Posts: 1,062
Send a message via Skype™ to Agamer93
Instead of overflowing this map with tons of shield doors and teleporters why not use bridges to escalate your character to the top and interlock some fence walls half way to give little cover and add more coverage in the open areas so you don't die as easy instead of just using a custom powerup. I can obviously tell you didnt want to fill in the massive amount of open area so you used a custom power up, that most likely gives you more health and speed


Agamer93 is offline   Reply With Quote
Old 06-09-2008   #9 (permalink)
Senior Member
 
Pennywiez's Avatar
 
Join Date: Apr 2008
Gamertag: Pennywiez
Location: I live in the cold northern Canada
Posts: 826
cool name but it is very open

Pennywiez is offline   Reply With Quote
Old 06-09-2008   #10 (permalink)
Senior Member
 
Esquisofrenic's Avatar
 
Join Date: Apr 2008
Gamertag: Esquisofrenic
Location: ...good question
Posts: 514
this looks very empty, not at all competitive, also try some interlocking
Esquisofrenic is offline   Reply With Quote
Reply

Tags
ctf, floating, insane, teleporter



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:23 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0