I am hoping this is the final iteration of my 1v1 map. (Other then some cleaning and tightening obviously.)
This is a dedicated 1v1 map. It could work for 2v2 as well as a 4 person FFA. 2v2 flag might work as well. And I am contemplating setting that up. If I get a high enough demand for it.
The general idea of this map stemmed from the competitive MLG styled 1v1's of Halo 2 on Warlock. This map is a symmetrical arena styled map. Although it does feel like Warlock, you quickly realize it is it's own map. This map is very very small. One of the reasons it is a dedicated 1v1 map.
Here is the first one -
Archetype V1
Here is the second one -
Archetype V1.3
The changes done to this version include..........
- Removal of box on top mid
- No Mauler
- Invis added to wide open top mid
- Adjustments to various nades on the map
- Nade spawn times adjusted slightly
- Signs on A and B platforms have been turned and merged
- Corner wall cover under platforms has been pushed in
- Spools added as a means of quick escape to top from bottom
- Reworked spawns
- Bases now indicated by invis and OV
- A lot of reworked merging
- Weapon set is returned to just BR / Carbine
- Adjusted timing on the "background noise".
The different versions of this map have been well accepted. I have not really had any negative feedback. The actual game settings are basically MLG settings. 10 second respawn is needed for 1v1's. For 2v2's, I would suggest 5.
Although I am hoping this turns out to be the final version, I will still take constructive criticism. Just because I would like to get it perfect.
Now for pics and links...................

The new top mid

Red Base

B Platform

Blue Base

A Platform
Get the map here.....
Archetype V2.2
I would like to continue to give Juxer credit for about 80% of the Forging on this. I could not have done it without him.