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View Poll Results: What is your favorite part of this map?
The Overpass 8 47.06%
The Covenant Vs. Human in Asymmetric gametypes 2 11.76%
The battles between man and machine 2 11.76%
Nothing, this map sucks >:0 5 29.41%
Voters: 17. You may not vote on this poll

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Old 06-06-2008   #1 (permalink)
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Default UNSC City Guard


UNSC City Guard
Created by Speed e cake

Supported Gametypes:
Supports every game type, but when played with one - sided game types it's Covenant Vs. Human layout. In my opinion this map plays best with One Bomb and Team Slayer.

Map Description
The design is essentially a open area with little cover for infantry and an overpass that infantry can shoot vehicles below. The map is in the shape of a square with 2 small indents for vehicle garages. The map is perfectly symmectrical when you play a symmetric game; however with the Asymmectrical feature it becomes a Covenant Vs. Human map as stated before. Both weapons and vehicles are Covenant Vs. Human, the Covenant get a Chopper to smash through the warthog and a Ghost to get infantry, and a regular and Gauss Warthog to get everything else. Defenders are UNSC defending the City and Covenant Bombers are the attackers trying to blow it up.

Defenders symmetric spawn area


Attackers symmetric spawn area


The middle of the map (symmetric)


Inside the overpass


Defenders asymmetric garage/spawn area


Attackers asymmetric spawn area


_________________________________________________

Thanks to REDSHADOW1337 and Darkmaster949 for pointing out a few problems and help build the map.

Download UNSC City Guard


Last edited by Speed-e-cake; 06-06-2008 at 09:45 AM..
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Old 06-06-2008   #2 (permalink)
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first post!
The map looks really fun! I like how you mixed a vehicle map with a 'walk-map'.
I like those kinda things. The bridge looks nice, so does the rest of the map.
aesthetics: 5/5
gameplay: 5/5(based off hunch)
quality: 4.5/5(would play and look a little nicer if you merged the fence-boxes...)
total: 5/5!
nice job!



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Last edited by Da Pig; 06-06-2008 at 09:15 AM..
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Old 06-06-2008   #3 (permalink)
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This map sounds fun and unique! I am really disappointed that it isn't an asymmetric map but slayer is fun too. Good job on this and I hope to see many more in the future!


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Old 06-06-2008   #4 (permalink)
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i agree you should try interlocking ity might sound hard to remember in the tutorial but once you do it, it becomes a 2nd language


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Old 06-06-2008   #5 (permalink)
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what about spawn killing?
what weapons are there?
otherwise its pretty awsome


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Old 06-06-2008   #6 (permalink)
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oops
forgot to say that it looks very good


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Old 06-06-2008   #7 (permalink)
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This actually looks pretty interesting. I'll DL and come back with thoughts. So far, my favorite part is the bridge.


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Old 06-06-2008   #8 (permalink)
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This map looks great even for not using interlocking i think you pulled it off my friend i will defiantly download this one for sure



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Old 06-06-2008   #9 (permalink)
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awesome map, but it seems that all those vehicles could get a little overpowering


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Old 06-07-2008   #10 (permalink)
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Sorry for not answering any questions earlier:

Quote:
i agree you should try interlocking ity might sound hard to remember in the tutorial but once you do it, it becomes a 2nd language
I only interlocked were I had to: The boundaries and the roof of the bridge.

Quote:
what about spawn killing?
what weapons are there?
otherwise its pretty awsome
Unless your playing infection spawn killing is not an issue besides I didn't want this map really to be played in infection, after I post a new one I'm probably never gonna make a map designed for infection specifically.
And weapons are :

Symmetric:
x6 BRs
x2 ARs
x2 Maulers
x2 Needlers
x2 Sniper Rifles
x1 Spartan Laser
x2 Bubble Shields
x1 Power Drain
x4 Plasma Nades
x4 Frag Nades
x2 Warthogs
x2 Ghosts

Asymmetric:
x3 BRs
x1 AR
x1 Sniper
x1 Shotgun
x3 Carbines
x2 Needlers
x1 Beam Rifle
x1 Spartan Laser
x2 Bubble Shields
x1 Power Drain
x4 Plasma Nades
x4 Frag Nades
x1 Warthog
x1 Gauss Hog
x1 Ghost
x1 Chopper

Quote:
awesome map, but it seems that all those vehicles could get a little overpowering
Yes at times they can be overpowering, like when a Warthog turret becomes stationary over the flag, but the Laser makes short work of it as well as Plasma Nades are very handy for hiding behind cover and then throwing it right when they come by.

Thank you to everyone who downloaded and reviewed my map.

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city, covenant, human vs alien, overpass, unsc


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