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Old 06-05-2008   #11 (permalink)
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Quote:
Originally Posted by Baron View Post
Thanks for the feedback guys.

For all of my interlocking I use guideblocks to keep things neat.
Boxes on their side have a kind of ruler near the bottom edge along the dark strip. There are lines you can use to judge things when objects are not spawned.

This is the original map, Im still testing changes and will be posting an updated version soon. Please test the map and leave suggestions for improvements!
Yayy a v2!!! Anyway, it's really helpful to use the 'ruler method'. It really helps.
I think there are too few weapons on the map. Could add some in v2.


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Old 06-05-2008   #12 (permalink)
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Quote:
Originally Posted by sweman View Post
Yayy a v2!!! Anyway, it's really helpful to use the 'ruler method'. It really helps.
I think there are too few weapons on the map. Could add some in v2.
Yes. following feedback already received v1.1 will have at least one more power weapon, probably a snipe. And OS.

Im toying with the idea of having a 1 way tele from where rocks spawn now up to top, let me know how you guys think that would work.
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Old 06-05-2008   #13 (permalink)
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Excellant! This reminds me of Ascension from Halo2, but im not sure why. This looks like it will have excellant playability as well as Aesthetics. Great job, keep up the good work!



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Old 06-05-2008   #14 (permalink)
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I really like the originality of the map. I have not played the map, but it looks like it would be pretty fun to play it. The only thing that is really missing from the map is any Pizazz, or Zazz. But Overall I like how the doublebox walls go all the way to the ceiling, it really adds atmosphere.


One Stop Shop For Featured Mapsv2 now! (Thanks to TDH)

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Old 06-05-2008   #15 (permalink)
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man you are on a roll 2 maps in one day
the merging is excelent btw keep up the great work

posting trouble read this
vvv Click the link vvv
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Old 06-05-2008   #16 (permalink)
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looks aewsome

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Old 06-05-2008   #17 (permalink)
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Baron, you are clearly new here but I can already see great potential. Your maps are elegant yet not overly complex, gameplay is stream-lined and you use advanced techniques fairly well. I look forward to more of your maps.
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Old 06-05-2008   #18 (permalink)
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Thanks for the replies everyone, and for the warm welcome.

@Lintendo64:
Thank you very much!
I have several ideas in the pipeline at the moment including:

A symmetrical room based map
A symmetrical 3 base map

Legacy was first and Reverence second.
Please accept my humble apologies for not posting them here sooner.

Last edited by Baron; 06-05-2008 at 04:05 PM.
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Old 06-05-2008   #19 (permalink)
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such simplicity and neatness make it look like a great play


Quote:
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with a php book.
anythings possible now.
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Old 06-05-2008   #20 (permalink)
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looks like an awesome map, dl'ing now
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