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Old 06-03-2008   #1 (permalink)
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Default Coldfront v4


COLDFRONT v4
Suggested Gametypes: 1 Flag, 1 Bomb (BR starts)
# of Players: 8-12

DOWNLOAD

Ghosts of Onyx Legendary Forging Competition Winner - May 08

Description:
Coldfront is an asymmetrical map taking up roughly a quarter of Avalanche. It extends from Laser spawn up to the outer red-base teleporter cave. Designed for One Flag BRs and One Bomb BRs, Coldfront offers exciting, fast paced gameplay mixing short, mid, and long rang battles with vehicular combat. Coldfront really offers a BTB feeling in medium team settings, and results in some epic, tight matches. Ghosts run rampant as your team tries to ascend the hill and storm the base in hunt for the Flag or a Bomb plant. Coldfront's trademark features include its forerunner defensive sniper tower, along with the Mario pipes (patent-pending). You’ll see what I mean in-game. They provide a strategic, quick route directly across the map. Coldfront also boasts a low catwalk off the edge of Avalanche. Its a risk-reward scenario, The Rocket Launcher at the middle, but once you commit to the Rockets, there's basically no going back, as you can only get back up at each end (even then its not a cake jump). Its littered with a couple power cores, however does provide some cover from the sniper tower, and can be a sneaky path to take at times.

I originally had the Colorblind Filter on, as it made the Sniper structures look alot more forerunner-ish. However, when testing, I found that while it did look sweet, it was not worth the compromises in gameplay. Basically it was too difficult to make out players in the distance, weapons, etc. It all blended a little too well.

Due to the Item Limit, this map IS breakable. I know this. But its not very easy, and respectable people won't break it anyway. The boundaries are clearly marked, its not really an issue. And lay off the "i brokedz ur mapzorz Lightsource!" cause I know.

VERSION 2 CHANGES:
- Moved some Attack spawns more forward into map
- Re-vamped re-spawn area system
- Deleted 1 Attack Ghost for another Mongoose
- Created new, additional Mongoose Hut for the Attack
- Re-adjusted step ladder to turret tower

VERSION 3 CHANGES:
- Man cannon cover won't spawn for an extra 15 seconds (45 now)
- Defensive Ghost will never respawn
- Flipped Trip Mine, Power Drain spawns to favor the Attack
- Raised Defensive Beam Rifle spawn time to 150s from 120s
- Lowered Rocket Launcher spawn time from 120s to 90s
- Shortened back of the D base even more, moved Flag spawn outwards a bit

VERSION 4 CHANGES:
- Re-worked defensive flag home/away spawning system
- Timed man cannon cover changed back to 30s spawn
-At 30s, new man cannon spawns by the big one on D side (now covered), pointing out to left of map, opening up that half of the map more, making it a more attractive/viable option for flag carriers
- Added ledge/steps to ends of Rocket bridge to make them easier to use
- Added extra tele lights around the map at 2 side stations
- Fixed "hole" in back of D base where you could slip past the energy blocker
- Power Cores in D base


On to the good stuff:

Attack side




NEW mongoose cubby added to Attack side


Attack Sniper tower




Right side. TO USE MARIO PIPES, JUMP AT GLOWING ARROWS TO GO UP, THEN FALL INTO TELE IN BOX


Rocket catwalk


Center


Left side. TO USE MARIO PIPES, JUMP AT GLOWING ARROWS TO GO UP, THEN FALL INTO TELE IN BOX


Man Cannon chute to D base


New lift up to D base (only works in CTF/Assault)
http://img86.imageshack.us/img86/7136/newliftpn2.jpg

Defensive base




30 second delayed respawn on the Man Cannon cover, rewarding the successful first rush. When it closes at 30 seconds, new cannon appears to open up the right side of the map


Defensive Sniper tower






Weapons:
Assault Rifle - 4
Battle Rifle - 4
Covenant Carbine - 4
SMG - 2
Spiker - 2
Needler - 1
Mauler - 1
Beam Rifle - 2
Rocket Launcher - 1
Plasma Pistol - 1
Plasma Cannon - 2

Vehicles:
Attack
Ghosts - 2
Mongoose - 1
Defense
Ghost - 1

Equipment:
Frag Grenade – 5
Plasma Grenade – 6
Deployable Cover - 2
Regenerator - 1
Trip Mine - 1
Power Drain - 1

DOWNLOAD

Hope you enjoy. Constructive criticism is appreciated, as I'm always looking to improve upon it.




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Helvetica | Coldfront | Machu Picchu | Heatwave | Tarantula Tower

Last edited by LIGHTSOUT225; 07-02-2008 at 06:17 PM.. Reason: updated with V4 pictures!
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Old 06-03-2008   #2 (permalink)
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Ill surely download it. I was playing this map on Monday i think with Lightsout and others. It was awesome, so i recommend it to everyone!

-1st Post-




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Old 06-03-2008   #3 (permalink)
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looks really good, I like the mario pipes thing and the rocket cat walk. If you had put a Banshee or a Hornet on the map I would've Lold so hard at you. Because I've seen one where someone blocked off the middle double boxes but left an enormous gap for a flying vehicle. I'll dl this and check it out.


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Old 06-03-2008   #4 (permalink)
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Markkus was it necessary to say first post? seriously?

anyway, lights, this looks superb. YOur geomerging is excellently displayed here. My favorite parts are the rocket catwalk and sniper tower. Those are excellently made. Well, it all is! lol great job lights.


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Old 06-03-2008   #5 (permalink)
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I can say what i want. And was it necessary to say that first part? Dont think so.

so liek, lolz @ u?




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Old 06-03-2008   #6 (permalink)
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Markkus, here at Forge Hub, we don't like people who say "First post".

Anyway LIGHTS, great job on this map, I LOVE your creativity.


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Old 06-03-2008   #7 (permalink)
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*forgegasm**forgegasm**forgegasm**forgegasm**forge gasm**forgegasm**forgegasm*

ahhhhhhhhh.......

now onto my thoughts, this map is a-frikkin-mazing, the mario pipes, as fun as they are for nubs like me, are actually quite tactical, and although the rocket platforms weren't really used when i played, they are still uber 1337, other things of notable mention:

willy wonka tube

ghost ramp (secret)

the snowy bridges

the little mongoose covers

the cannon chute

and other stuff... i loves it.

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Old 06-03-2008   #8 (permalink)
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The map looks great! nice mergging and interlocking, very well done lights, Great map!

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Old 06-03-2008   #9 (permalink)
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Quote:
Originally Posted by linubidix View Post
looks really good, I like the mario pipes thing and the rocket cat walk. If you had put a Banshee or a Hornet on the map I would've Lold so hard at you. Because I've seen one where someone blocked off the middle double boxes but left an enormous gap for a flying vehicle. I'll dl this and check it out.
Thanks man. That reminds me of a good point I didn't mention in the post:

Due to the Item Limit, this map IS breakable. I know this. But its not very easy, and respectable people won't break it anyway. The boundaries are clearly marked, its not really an issue. And lay off the "i brokedz ur mapzorz Lightsource!" cause I know.




Rocket Race Aficionados: The Revolution of Rocket Race is here.
Helvetica | Coldfront | Machu Picchu | Heatwave | Tarantula Tower
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Old 06-03-2008   #10 (permalink)
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hey LIGHTS broked your mapz0r!
nah jk, but even before release i was having a great time on this, especially me you and orange and the ghost jumping (i still claim to be the best at that!)

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