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Old 06-02-2008   #1 (permalink)
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Archeopteryx: extinct primitive toothed bird of the Jurassic period having a long feathered tail and hollow bones; usually considered the most primitive of all birds.

Archeopterix: A Halo 3 custom map variant created within the Avalanche Ice Cave by Cosmic Rick. Will grant limited flight abilities. [syn: awesome]


Suggested gametypes: KotH, Slayer (FFA or team), One-Bomb, and Oddball (FFA or team).

Suggested Player count: 4-10 (12 if you're nasty)



Map Haiku:
Where did he come from?
You must master the grav-lfts,
And then you must fly.

Overview:
Welcome to my first forge in the legendary map pack. Archeopterix is my attempt at ye-olde ice-cave map. Initially, I was just playing around with my geo-merging skills to see if I could get a decent flat floor down and block off the large man-cannons. The feel of the map changed to a sort of zany Blackout once I got down to the actual map geometry, though. The map is much more complex than it looks at first glance. The top levels are the obvious areas of play, but the lower levels can be just as hotly contested and contain some key power weapons.

Because it's a smaller, asymmetrical map, and I was going for bungie-standard gametypes, I decided to make the defenders' base pretty defensible. Otherwise the games would be over far too quickly. I feel like the balance is pretty good at this point. As with most Cosmic maps, there are a number of power weapons and you shouldn't have too much trouble finding what you need. It gets a bit hectic, but I think the level is big enough/separated enough that nothing destroys too badly. The leveled separation also means that more people can play at once.

Screenshots:

From the Shadows

This is a view of the central map area from the shadowed sniper spawn. The sniper gets a flare (only 1 per round) as a little perk. You can even back up well into the cave walls to get a better shot. Note that the blocked off grav-lift on the right side of this shot has some interesting properties. Also, the sword that spawns mid-air below the main grav-lift might be worth your efforts.


The Underbelly
A lot of players might not even notice this area their first time through the map, but it is essential to your team's success in any gametype. The rocket spawns atop the overturned base at the bottom, a bubble shield is available in the central walled area, and a mauler is up for grabs on the platform extending out to the left of the SC.


Beam Spawn
The opposite side of the bottom area has a sentinel beam spawn and is a good place to hide out if things get too hot up top. You can run down here from the central bottom area or drop down from a shaft directly above.


The Upper Floors
Things get really crazy up top. If you can't handle some frenetic action, I'd suggest you avoid the central grav-lift system. All paths seem to converge on this central area overlooking the defensive base. If you make it past the firefight, you can climb even further and get a good view of the chaos below. Oh, and watch out for the trip-mine.


Two Times Tuesday (Defensive Base)
The defensive base is double sided (two bomb plant points and everything), so the attackers and defenders both need to make a choice on which side to work from. It is possible to jump between them out front or walk around the barriers. Again, since the map is so small, I made it pretty easy to hole-up in the base for the defenders.


Needling Orange
I like to think this map makes for some unique conflict points. Here's a shot of me flying through the air after being blasted by Orangeremi's power-core snipe and proceeding to drill some needles into his forehead.


Download Archeopterix

Let me know what you think. And, as always, thanks to my many testers.

Last edited by Cosmic Rick; 06-02-2008 at 08:41 PM..
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Old 06-02-2008   #2 (permalink)
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wow looks realy good it looks fun and neatly done, so far i cant c any problems, the use of multiple layers is very good and will bring hours of fun good job


Last edited by DRiSCOLL; 06-02-2008 at 07:57 PM..
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Old 06-02-2008   #3 (permalink)
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wow great job. On my download list. Like the dark feeling to it.
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Old 06-02-2008   #4 (permalink)
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Quote:
Originally Posted by Cosmic Rick View Post
Guess who has 24 hours to get this thread completed? That's right. I do. Suck it, Trebek.
LOL i thought someone like you would finish it all at once.......

anyway from the pictures it looks preety good though that part of avalanche has been used alot but i think you have done a good job, and once there is a link up i will d/l :/


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Old 06-02-2008   #5 (permalink)
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dang. Looks nice, very original. Is that in the cave of avalanche? Cool location, especially for the looks. How well does it play? From the screens I see it looks pretty open, but I could be wrong.
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Old 06-02-2008   #6 (permalink)
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looks like the only map ill ever like in this section of avalance nice one (considering i hate that place)


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Old 06-02-2008   #7 (permalink)
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Firstly, Cosmic Rick, I congratulate you for the Celebrity Jeopardy reference.
Secondly, nice job finishing within the time limit.
Now on to the map. I immediately clicked the thread when I saw the name for the map. Unique, definitely a name I'll remember. The map itself looks really cool, especially the multiple floors and stuff. Looks solid. I'll give it a DL.


____NEW MAPS____

Cryotrons: In the Building Phase

____Old Maps____
Xeron Project (<---Bungie Favorite)~Gravity Hall~Creep

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Old 06-02-2008   #8 (permalink)
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Looks great cosmic, I know where you made it but I can hardly recognize the place. Great job once again...


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Old 06-02-2008   #9 (permalink)
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Even though I'm not a big fan of "Avalanche Cave Maps", this one is very neatly forged. Nice job.


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Maps being worked on:

The Arch, a symmetrical MLG style map.

Project 09, an asymmetrical map, set on a construction site of a train terminal.

Envisage, Semi-symmetrical Slayer map. It's so awesome, I will post it first, soon.

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Old 06-02-2008   #10 (permalink)
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definitely one of the better cavern avalanche maps. i still cant figure out how to overload the mancannons! how did you do it? o and i love the flipped over watch tower in the dark. i used that as the rocket spot in my cavern map.




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