Assymetrical FFA/2v2/3v3/4v4 map. - By NovaK - 2-8 players
This took me about 25-30 hours to make over the course of about 3 weeks. I first started planning out the layout when one of my friends said "Alright, well now why dont you make a
good map" after we played on Pinnacle. A lot of people liked Pinnacle as an FFA, but it was too enclosed and there wasnt enough space to move around. Rockets dominated the map, and it was very narrow. It looked great, but it was lacking gameplay-wise. So I told him Id make the ultimate FFA map.
For about an hour, I thought about what Id really like to see in an FFA map. Asymmetrically, with different "bases", with a central structure suspended out over the middle. I actually started making this
before all the asymmetrical MLG maps started popping up, I just didnt work on it 12 hours a day like some of them did. I started off making the 'central structure', the semi-bridge suspended over the middle. After using up most of the boxes and walls on the central area and A bases, I had little left for the B base. I tried to be a little creative and decided to use some crates and signs, working with what I had.
I tried to incorporate a lot of 'trick jumps' or tactical jumps that players could use to easily get out of sticky situations or get to power weapons quickly. Heres an example of one of the harder ones:
Here are a few more, going from easiest to hardest. The more consecutive jumps you have to make the harder it is to pull off in an intense FFA. Since I already have 20 embedded pics, Ill have to link these, sorry.
Jumping into bubble sheild box
Jumping into sticky box; Very hard to pull off
Launching off the fusion coils
Alternate way to get up to sticky nades
Another way to get up there
The hardest way to get up to stickies, but also the least expected
In the first playable version, the sword dominated the map. A lot of people complained about how one-sided it was, so I decided to throw in a flamethrower to go along with the sword. Canceling out the dominance of the sword, it almost "lights up the map". Thats not why I chose the name Light3n, but it fits it very well.
In my opinion it turned out really well. Ive played about 10 FFAs on this (winning almost all of them, lolz) and everyone always had a good time. Please post any comments or criticism, just keep it nice. Ive had a few people try and get out, helping me find a few spots and I fixed them. There might be a way out using the crane, but I havent really looked into that so please tell me if you find something. I have almost nothing left to use, so Im gonna have to be creative if someone finds a way to break it.