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Old 06-01-2008   #1 (permalink)
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Cargo Bay


Cargo Bay
Created by gamertag: Mikepwnsnoobs

Supported Gametypes:
FFA, Team Slayer, Multi Flag, Neutral Assault, Territories, Team Oddball

Map Description
This map took some ideas from elongation from halo 2. I have worked on this map for about a week, I've taken about 10 hours in total to finish all of the preparation and forging.
This map rewards control of the power weapons (snipers, shotguns, maulers). It plays mostly towards getting control of the opponent's base and the side walkways where the snipers spawn.
There are also many hazards to watch out for while playing this map. There are several fusion coils on the conveyor belt going across the map, and the sniper spawns on top of two fusion coils, so there is some danger in every place.
The players spawn in the base at the back right behind the flag spawn/ bomb plant and the bomb/ ball spawns on a bridge connecting the bases in the centre. The shotguns spawn directly in front of this bridge and they don't have any spare rounds.
Once i was done the main map i used ALL of the resources i had left in the map to try and make it inescapable. It would be hard (and time consuming) to try and get out. Still, inform me if there is a way out
Here is the weapon set.
2 x sniper rifles w. 1 clip
2 x shotguns no ammo
2 x plasma pistol
2 x maulers no ammo
2 x plasma rifles
2 x SMG
2 x Assault Rifles
2 x Carbines
4 x Battle Rifles
4 x Magnums
6 x frag grenades
6 x plasma grenades


_________________________________________________

A view of one of the bases, the shotgun spawns on the top between the stairways


A view of the central part of the map, the sniper spawns on the ledge to the right


A view of the bridge; the bomb/ ball spawns in the centre of the bridge


The creator


And now action shots:





_________________________________________________
Thanks for viewing, guys
As always, any tips and comments are welcome. The pics should be good this time. The variants are all AR start w. no motion tracker and no grenades. I would also like to thank XxLDPxX, hGc tampon2oo, and my brother on guest for helping me get the action shots.
Thanks,
Mike

Download Cargo Bay
Download Cargo FFA
Download Cargo Control
Download Cargo Flag
Download Cargo Explosion
Download Cargo Ball
Download Cargo Slayer

Last edited by mikeblair333; 06-07-2008 at 02:28 PM. Reason: update
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Old 06-01-2008   #2 (permalink)
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great first post. And the map look awesome. Hey if you need any people to play with you to get action shots just pm me or send me a friend request/message on live. My GT is texturedlemur


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Old 06-01-2008   #3 (permalink)
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looks great will check it out and comment later
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Old 06-01-2008   #4 (permalink)
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awsum first post i think i can see a way out of the map from the pics i will dl and tell you if i get out or not.
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Old 06-01-2008   #5 (permalink)
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this looks really cool, and i can definatly see some elongation in there. Same with texturedlemur, if u need action shots or some testing send me an FR. 4.5/5


Happy Forging!
Desert Rat 852


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Fall 2009...
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Old 06-01-2008   #6 (permalink)
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this looks like a really good simple map. the design is perfect and looks a lotta fun to play on, great job!

removed.
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Old 06-01-2008   #7 (permalink)
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Nice map but that seems like a lot of custom gametypes...



Indy Map <:> Perch
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Old 06-01-2008   #8 (permalink)
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It looks like a pretty cool map, I'll DL and give it a go. The picture of where the shotgun spawns reminds me of that part on the last level of Halo 2 where you go into the room with all the elites trapped behind energy doors. Anyway, good job *thumbs up*


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Old 06-01-2008   #9 (permalink)
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Looks cool, but doesn't look like a cargo bay at all. I don't see it, but still looks fun.


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Old 06-06-2008   #10 (permalink)
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:):):)
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