By the ABCrew
(Shad0w Viper & TxsOutlaw003(Tex))
Some backround of The ABCrew:
Before I lead to the description, I would just like to say a few things...When we created Project X, the name came up by complete accident really...We wanted to create a serious, competitve style map, and during the building process, we titled the name of it, Project X...just giving it a catchy code name...you know how that goes...Then, during the final building process (decorations, and minor fix-ups) we realized, this map is actually in the shape of an X so...WAHBAM! SHIZOW! Project X...that's the reason it is what it is...SOOO...When it came down to creating our newest map...We had a hard time coming up with things, then jokingly we thought, hey why not Project W, or Project Z or something of that nature, but we said meh, lets try something original...So we started building away, randomly coming up with different designs, ect...About midway through the building process, we realized...its a U...its a bloody U...not too long after it was code-named Project U. Soon enough, people started calling us the ABC guys...and now I decided to be somewhat more professional with it...and call ourselves The ABCrew, working on maps in the shape of letters, though as childish as that may seem the maps come up serious, and competitive. We work on maps that are basically a mix of MLG and standard Halo. Now, enough of this banter, Here is the description!
Project U's Description:
Suggested Players: 2v2-4v4
Well I guess I'll start out by saying that this was our first map since the "door-technique" came into our lives...and we put it to use, lemme tell ya. There are quite a few pieces that we rather enjoy on the map, though, we sure wouldn't have without that awesome technique...Anyways, here is a list of the structures:2 Main Bases
1 Sniper Base
1 Center Structure
- 1 "Cake" Hill
There are 2 tunnels that lead halfway from the main bases to the "cake" hill, and much merging was done to create a smooth gameplay, and much aesthetics. Here is a list of the weapon layout:- 1 Human Sniper
- 1 Fuel Rod Gun
- 1 Gravity Hammer
- 1 Mauler
- 6 Battle Rifles
- 2 Needlers
- 2 Brute Shots
- 2 Plasma Pistols
- 2 Magnums
- 2 Plasma Rifles
- 2 Spikers
Vehicles? Well, there are indeed:Now, you may be wondering, why 2 ghosts? and that is because 1 would not do very much on this map...especially with all the lines of defense against it...also, we want symmetry, had no place to put one in the middle, so we put two, one for each team. Also, I will give you all a list of the equipment:- 1 Power Drain
- 2 Bubble Shields
- 5 Spike grenades
- 4 Frag Grenades
That should be it for weapons/equipment, though, if I forgot something, I will be sure to edit that...
Gametypes Supported: The Pictures:
The Front of the Center Structure
The Sniper Tower
It Just Feels so Big!
Blue Flags Location
Red Flags Location
The Hammer Spawn
The "Cake" Hill
The Top of the Center Structure
Never bunch up when a hammer is headed your way!
Some sweet stick-pick
That is it for now, but if I find more information to add (I'm sure I will) I will be editing.
Also, there should be a youtube video soon, and maybe even a slideshow for kicks
MAJOR THANKS:
Chipsinabox for helping with some of the merging, and spawns, and etc.
To ALL those who helped in playtesting, which there was certainly plenty of...