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Old 05-21-2008   #11 (permalink)
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Behind the staircase area near the grav hammer. That platform area against the wall. Doesn't get used very much in Objective, at least when I was testing with Tex and others
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Old 05-21-2008   #12 (permalink)
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That was before we moved some of the score points around. At the moment the only game I could see that happening in is assault.
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Old 05-21-2008   #13 (permalink)
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Quote:
Originally Posted by Tex View Post
sorry, took a lot of playtesting
I know all about that.
Looks great, I'm gonna dl right now.
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Old 05-21-2008   #14 (permalink)
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The long awaited project u!!! And might i add it looks simply amazing!! I will help you make a video of this one, as long as we can play it :D anyways great job!

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Old 05-21-2008   #15 (permalink)
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This map looks simply amazing, I will be furious if this doesn't get featured. Especially after that UFO's map did, no offense to the creator, it is a really fun map, just not featured material in my opinion. Great job Tex, I can't wait to play this one.

By the way, I love the hammer spawn.
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Old 05-21-2008   #16 (permalink)
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Another great map! Keep up the good work...still have a lot of letters to go lol...will DL and play when i get home for sure!!! keep on forgin!
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Old 05-21-2008   #17 (permalink)
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Nice! very nice! looks alot of fun. I cant wait for what kind of map Project Q will be.
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Old 05-21-2008   #18 (permalink)
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Love the map man, I still think you could have added in the symmetric wall, or changed it up in some way for asymmetric, symmetric gametypes. I still think that you should have added a roof to the top of the map, it's too hard to take out the defenders when they are up there, you sort of forgot that higher levels means less cover, and yet that area has the best cover on the map. I'll DL and check it out with the new weapons, etc.
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Old 05-21-2008   #19 (permalink)
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Good morning everyone, and thanks for all the feedback

Gerbil: The "roof" that you desire , as well as the "asymmetric/symmetric" wall is simply impossible unfortunately...we used infinate budget, and hit the maximum items allowed on the map...we did however add a cool merge triangle type thing for some added cover...
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Old 05-21-2008   #20 (permalink)
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Well delete some shit Tex!
I think it would be a hell of a lot better if there was a while like I suggested in symetrical maps... SRSLY! Find something and delete it, maybe a few start spawns for slayer? Or if you added start spawns for infection, anything =D
Just as simple wall, even if it was just a double wall sitting in there, I think it's just too easy to run across the middle in objective =\

I dunno...
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