Register Forums
Old 05-20-2008   #11 (permalink)
Legendary Member
 
xSharpshooter94's Avatar
 
Join Date: Jan 2008
Gamertag: xSharpshooter94
Location: Staten Island,NYC
Posts: 2,300
Send a message via AIM to xSharpshooter94 Send a message via Skype™ to xSharpshooter94

i like the asthetics and it looks like it would be a pretty good map to play on as well. great job



xSharpshooter94 is offline   Reply With Quote
Old 05-21-2008   #12 (permalink)
Senior Member
 
MealonX's Avatar
 
Join Date: Dec 2007
Location: The groves
Posts: 561
Send a message via AIM to MealonX
I like how you interlocked the wall with the top and bottom boxes, i like that a lot. To be honest I am looking more forward to the midship remake, lol.


One Stop Shop For Featured Mapsv2 now! (Thanks to TDH)

MealonX is offline   Reply With Quote
Old 05-21-2008   #13 (permalink)
Senior Member
 
SPAGETTII's Avatar
 
Join Date: Apr 2008
Gamertag: SPAGETTII
Location: Hemisphere
Posts: 509
Sweet map
it rivals the original Helm's
SPAGETTII is offline   Reply With Quote
Old 05-21-2008   #14 (permalink)
Junior Member
 
oX Arson Xo's Avatar
 
Join Date: May 2008
Posts: 81
Thanks for the support guys =]
Quote:
I like how you interlocked the wall with the top and bottom boxes, i like that a lot. To be honest I am looking more forward to the midship remake, lol.
thanks, il be spending allot of time on it tomorow. i got pretty pissed at it because i done about an hour or two of work on it and instead of starting a new round i ended the game (dont ask me how but its happened allot of times before...)
oX Arson Xo is offline   Reply With Quote
Old 05-21-2008   #15 (permalink)
Superfast Jellyfish
 
Pegasi's Avatar
 
Join Date: May 2008
Gamertag: iGotUrPegasi
Location: Trapped in Cabinets
Posts: 3,152
Looks like a great re-creation of Helms Deep, good interlocking and a real attention to detail which is very important when building well known structures. A balance between adapting the structure for gameplay purposes whilst remaining true to the original with the limited array of materials is key, and you seem to have done very well in that respect. A destroyable section of the wall would be nice, but its only a detail and the level as a whole is great.




Is your Mac MLG Pro? I think not
Pegasi is offline   Reply With Quote
Old 05-21-2008   #16 (permalink)
Junior Member
 
Join Date: Mar 2008
Location: candyland
Posts: 34
looks good but the outside double box area is a little blank


r u scared!!



ILANDTOWER is offline   Reply With Quote
Old 05-22-2008   #17 (permalink)
Oh, cheer up Squidward
 
Linubidix's Avatar
 
Join Date: Jan 2008
Gamertag: linubidix
Location: South Australia
Posts: 6,573
Send a message via MSN to Linubidix Send a message via Skype™ to Linubidix
THis looks pretty good but the use of boxes in the large open area looks really weak, like they've been placed ramdonly
Linubidix is offline   Reply With Quote
Old 05-22-2008   #18 (permalink)
Junior Member
 
oX Arson Xo's Avatar
 
Join Date: May 2008
Posts: 81
Quote:
Originally Posted by linubidix View Post
THis looks pretty good but the use of boxes in the large open area looks really weak, like they've been placed ramdonly
lol yea that was the point, i wanted them to seem like rocks


Quote:
A destroyable section of the wall would be nice, but its only a detail and the level as a whole is great.
thanks =], im thinking about making a section of the wall out of crates. Then il put like 4-6 fusion coils about 20-25 feet or so away from the wall so the team has to roll them up to the wall themselvs and detonate it.
it wouldnt be easy for them to do it but the reward would be worth the risk.
oX Arson Xo is offline   Reply With Quote
Old 05-22-2008   #19 (permalink)
Member
 
duff himself's Avatar
 
Join Date: Apr 2008
Location: Illadelph
Posts: 118
This looks very nice. I have a helms deep on my console that wasn't very fun and I think Im gonna try yours out. Its tough finding people that wanna play it tho... so if you get a game by any chance one day send me an invite!

The one thing I see missing compared to that other version is that it had a wraith locked down to kinda add a siege element to the map. It was a little change of pace. I'm not saying your map needs it but its something to think about if your ever wanna change this up. Your catapult system is neat but I dunno how much damage it would do. I really wanna see that in action.

I'm curious about the weapons and spawns on this map but from the pictures it looks great. I'll download and come back if there are any issues. Nice job!
duff himself is offline   Reply With Quote
Old 05-22-2008   #20 (permalink)
Member
 
Dynamic Echo's Avatar
 
Join Date: Dec 2007
Gamertag: Dynamic Echo
Location: England
Posts: 166
Send a message via MSN to Dynamic Echo
I played this yesterday and it is now one of my firm favourites, it looks grat and the gameplay is truly memorable. Well done sir.

Dynamic Echo is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:58.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0