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Old 05-18-2008   #1 (permalink)
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Hey, It's Frigoc1. I used to go on the site, but, once they made the new site, I lost contact. But, I'm back now!


Killamanjaro
Created by Frigoc1

Download Killamanjaro Here


Supported Gametypes:
Slayer, Team Slayer, CTF, more to come!
Map Description
Killamanjaro is an innovative new map that uses many advanced forging techniques. It takes advantage of the use of interlocking and merging to make a pretty balanced map. It is not symmetrical but will prove to be hours of entertainment. *I will post the weapons, vehicles, and power-ups list soon! Also, I will embed my pictures sonn, too!*
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Killamanjaro is a great map and I thank everyone who helped me test it and I hope everyone enjoys it.

Last edited by frigoc1; 05-18-2008 at 04:51 PM.
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Old 05-18-2008   #2 (permalink)
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I know, I'll get it up within the next minute or two.
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Old 05-18-2008   #3 (permalink)
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pretty good map. I noticed a little bit of interlocknig and thats what maps a map fabulous most of the time. but i like your map layout could use a little cleanup though. all-in-all pretty good though.

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Old 05-18-2008   #4 (permalink)
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Looks really close-quartered and fun

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Old 05-18-2008   #5 (permalink)
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It can be close-quartered, but it has alot of open space in the "Base" 2 corner.
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Old 05-18-2008   #6 (permalink)
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Originally Posted by zTo Norlinsky View Post
Looks really close-quartered and fun
Not all of it is close quartered. In fact the majority of it is mid-range action. Aside from that, I liked the mix of close range and long range i the map, you blended it very well. But the 2nd base looks significantly smaller. Do you have any weapons/equipment to help out or balance the map so that the Defenders don't have an overpowering advantage?


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Old 05-18-2008   #7 (permalink)
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looks a lttle bit to open, but all in all its a good map. 4/5

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Old 05-18-2008   #8 (permalink)
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Quote:
Originally Posted by Xanon View Post
Not all of it is close quartered. In fact the majority of it is mid-range action. Aside from that, I liked the mix of close range and long range i the map, you blended it very well. But the 2nd base looks significantly smaller. Do you have any weapons/equipment to help out or balance the map so that the Defenders don't have an overpowering advantage?

Shotgun, and camo. One advantage "Base 2" has though is it has like an actual base, almost, with alot of cover. It has a ghost, shotgun, camo, and brute shot. On the other hand, "Base" 1 has a spartan laser, a ghost, and a power drain. Obviously, there are more weapons though. Also, from that description it seems like "Base" 2 has the advantage, but the spartan laser really evens it out in my opinion.
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Old 05-18-2008   #9 (permalink)
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Excellent, the aesthetics are really great, and it has a great design.
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Old 05-18-2008   #10 (permalink)
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this map looks really good. looks very structured and neat. it has a simple look to it which is good. not too much "flair" it looks like a lot of fun to play on.
good job

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