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Old 08-18-2008   #41 (permalink)
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well it looks good but i have some questions
1. In territoriest doesnt one team spwan one the gunship, so in territories wouldnt they get it easier, if the dont who is guarding the gunship from taking it over
2. do you do 1 sided ctf

Suggestion!

load the bomb room in asult with fusion coils but keep a clear path to the bomb placer

4/5 until i play it good job though looks like it took alot of sving and quiting




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Old 08-18-2008   #42 (permalink)
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very cool looking

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Old 08-18-2008   #43 (permalink)
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Isn't this Dynatang's map?
Or are you Dynatang?

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all the videos are great the first ine with the slap slap but the last one wow that was fandom but still funny but u might get and infraction for it

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Old 08-18-2008   #44 (permalink)
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An excellent map for fun times with lots of mates. It is nicely made and imaginitive. Well done sir.

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Old 08-26-2008   #45 (permalink)
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awesome! thanks for the excellent feedback man!

well I have to say when I made this map I had basically dial up internet so I never got a decent chance to playtest it for balance, which really sucks because I also never got to play a big match with it.

I just might consider making a new ship map, I had another idea floating around in my head, but I've been busy with a new job the past few months and haven't had much time or interest in forging, I'll give you a heads up if I go ahead and construct it, because you've given the best feedback I've gotten for any map!


oh, and as a side note it seems you played it on ctf, while the game was built more for territories, with other gametypes as additional


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Originally Posted by TheGreatHibiki View Post
I played at first a large game 8v8 CTF but as time progressed people got bored due to the gunship has TOO many weapons and the carrier not enough. Not to mention the strength of the aircraft compared to everything but a boosting chopper and the warthog.

The game went on 2 hours, hense why I will not give a link to any video, both sides locked in constant combat, flags getting ten feet from the goal then getting stopped by the enemy. teams arming up and running full mill just to have the flag respwn as they got to it and killed the enemy gaurding it.

Nearly constantly the carrier team was sending banshee's and hornets as quickly as they respawned, most destroyed or taken over. No one really payed any mind to the human base between them unless it was to pick up a quick ride then charge the carrier. The carrier only had shotguns a few BRs and a rocket launcher to defend and as we quickly found out if you don't blow up the banshees as you run over to get the flag you'll quickly be swarmed by attacking forces that will pin you down or ditch the banshee's to get the now unprotected flag.

Possible ways to make better:
A missle pod on the carrier side would be nice along with SMGs and other close range weapons. Also the fuel rod is just way too damn strong inside the gunship. anything else was okay but two shot kills at medium range from a camping fuel rod killed any of the (would-be) flag carriers. I suppose this off sets the twin shotguns but frankly the amount of weapons on the gunship compared to carrier are insane, not to mention there are both a hammer and a sword that compare to the damage the shotguns delivers.

perhaps if you put the choppers where they can launch off the top of the gunship and increase the guns on the carrier it would be more fair.

As it was most players bitched then left till only a sad 4v4 game was left. That still took another hour.


However I have always liked this map. gameplay was sadly 2/5, looks 5/5, easily reached bases 2.5/5 (On foot was nearly impossible to get back in either ships, grav lifts worked half the time you usually fell short) creativity 5/5, backstory 5/5, weapons layout 2/5. Overall 3.5/5.
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Old 08-26-2008   #46 (permalink)
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Originally Posted by lok x chaos x View Post
isn't this dynatang's map?
Or are you dynatang?

raaaaaaaagegegageagegrgargagragrgagreagaegae
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Old 08-26-2008   #47 (permalink)
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I love this map, i had a party of 15 playing it yesterday... and boy oh boy it was fun. deffending was my fav thing.

9.5/10 without any questions!
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Old 08-26-2008   #48 (permalink)
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Cool looking map you have my dl.

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Old 08-26-2008   #49 (permalink)
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I'm going to download, This is super cool!! I seen the one that MLG Ninja edited on, I knew he did'nt make that, I said to myself, I have seen this map somewhere else, But where? And I seen your post, Jackal Anubis, He deserved to be banned. I'm deleting the one he edited and Downloading the real Air Raid.

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Old 09-06-2008   #50 (permalink)
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Air Raid

Hey j great job on this map man. You may remember me as the guy that tweaked your frozen towers map (I added the gaurd gate) amazing aesthetic on this map man. Especially on the battle cruiser, but it looked like you rushed on building the carrier. So of course....

Carrier

[/center]

I took the whole thing apart and rebuilt it. I also built a third vehicle (kind of like a landing craft for ground vehicles and weapons it also has a chopper gun turret like the new carrier.

[/center]

It has a whole backstory and gametype that I'm still creating. Send me a friend request. I have quite a few people that like big team maps (we play your tower map all the time) and with big team being retired in matchmaking sept 16 I want to put together a solid group to play 8 on 8 custom maps. MRX

Here's a construction shot.

[/center]

I used dbl boxes to create a base platform and shield doors to measure and line up objects. Its a shame the budget glitch was dead I could have done more. Especially i had the filters. I would have mixed gloomy and juicy for a night map or old timey and it would have looked like an alien planet.
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