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Old 05-17-2008   #21 (permalink)
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ill deff dl and try looks very good. like the ships the best.


Last edited by d3adly ninja; 05-17-2008 at 03:05 PM.
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Old 05-17-2008   #22 (permalink)
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great job looks amazing
especially like the airstrip

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Old 05-17-2008   #23 (permalink)
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Nice map dude!!!
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Old 05-17-2008   #24 (permalink)
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looks really fun, id love to play it sometime!

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Old 05-17-2008   #25 (permalink)
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wow, looks really cool, i would DL if i had the new maps :P, i'll give it a good rating and a bump on the bungie forums though
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Old 05-17-2008   #26 (permalink)
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this looks really fun, im sure you had a hard time deciding whether or not putting this in aesthetic or competitive, or even casual, but ya, this was a good choice, it looks like a semi-serious, but completely fun game for competitive play-styles, just curious, how much play testing did you do? because something like this is a completely different concept of halo, that takes halo to a new level, and so should be play-tested thoroughly, GREAT job, and keep up the good work
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Old 05-17-2008   #27 (permalink)
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Lol, well I feel like I definately did not test it enough. The problem I have is that my connection is so bad, it makes it VERY difficult for me to convince anyone to play my custom game. No one wants to play if your bars are dipping in the red and your voice is choppy.

I think I played it a few times on territories. During one of my largest games it felt like it was working in the manner I wanted. Which was a big focus on strafing runs of the gunship, relentless bombardment on the dig site, and some crazy close combat in the ship itself.

I envisioned this map to be played with a full 16. That means in theory you could have 4 people working the wraiths, 2 on the prowlers, and 2 more working the small turrents (or some other combination since there's about 11 turrent positions not even included personal weapons. Basically I wanted the people flying into the gunship to feel like they were attacking a star destroyer or something with all the bullets flying at them.

So I was hoping the people that download would be able to give me a heads up if things were wonky, but I haven't gotten many bug reports yet.
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Old 05-18-2008   #28 (permalink)
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Dude, sick! This looks like an amazingly well-put together map you have there. Also looks like it would be crazy fun. Awesome job man!

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Old 05-18-2008   #29 (permalink)
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Quote:
Originally Posted by JackalAnubis View Post
Lol, well I feel like I definately did not test it enough. The problem I have is that my connection is so bad, it makes it VERY difficult for me to convince anyone to play my custom game. No one wants to play if your bars are dipping in the red and your voice is choppy.

I think I played it a few times on territories. During one of my largest games it felt like it was working in the manner I wanted. Which was a big focus on strafing runs of the gunship, relentless bombardment on the dig site, and some crazy close combat in the ship itself.

I envisioned this map to be played with a full 16. That means in theory you could have 4 people working the wraiths, 2 on the prowlers, and 2 more working the small turrents (or some other combination since there's about 11 turrent positions not even included personal weapons. Basically I wanted the people flying into the gunship to feel like they were attacking a star destroyer or something with all the bullets flying at them.

So I was hoping the people that download would be able to give me a heads up if things were wonky, but I haven't gotten many bug reports yet.
i see, i feel bad that u made a map for 16 and had like no chance to test due to lag issues, that is really disappointing, it's not even about the testing, i am sure you simply would've liked one game with 16 people on there, it looks like it could be a hell of alot of fun...and good luck with all future maps...
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Old 05-18-2008   #30 (permalink)
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This is sweet i mean ive seen some good ship maps on avalanche but this has two!!! The wraiths on the gunship are also really cool especially because thet can swivel!


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