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05-15-2008
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#1 (permalink)
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Junior Member
Join Date: Feb 2008
Location: South Australia
Posts: 14
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SUM0's CUBE
I know that this probably belongs in Asthetic but it plays so well I have included it here.
Welcome to SUM0’s CUBE.
This is a remake of the first map I made in Foundry when the Heroic map pack was released. Now that I have learned to interlock I figured this was worth rebuilding and sharing with you lot J
FRONT VIEW
As you can see it is a great big box in the middle of an empty warehouse. Teams start in the back corridors with access to a very well equipped armory. There is no cover outside of the cube so each round tends to begin with a mad rush to get weapons and then gain access to this bad boy. There are three ways in, the front of my cube has six openings on various floors so you can use a grav lift to get into these, you can use the man cannon to get straight into the top floor, or you can just grab a hog and drive up the ramp.
RAMP ENTRY
Once inside you can go up and down floors by using the fence boxes and a bit of crouch jumping, but there is also a shaft at the front that can be used to either drop from the top floor down to the ground floor, or man cannon back up to the top. I have used many fence walls in the sides and floors so there is an awesome line of sight through the cube from all angles. For example each floor has a fence wall floor in the centre so when you are on the top floor you can shoot all the way down to the ground floor, still covering the two entry ramps. Below is a screen shot of each floor.
GROUND FLOOR
1ST FLOOR
2ND FLOOR
TOP FLOOR
This map has been set up for Slayer, Oddball, KOTH and Infection. With slayer it turns into a “Tower Of Power” game, or perhaps “Cube Of Power” J. For Oddball its more about camping and getting your team to control a floor to protect the ball. For KOTH I have placed six hills on various floors so you end up having players constantly moving up and down through the cube. Infection games are a little different. Firstly the cube is closed up, you spawn inside and there is no way out. Humans spawn on the ground floor and zombies on the top. The way up for the humans is to crouch jump off barriers inside upturned fence boxes, but for the first little while there is no barrier, the humans are trapped down there giving the alpha zombie the advantage. Once the barrier spawns the humans will find they can only go one more floor up until the next barriers spawn and so on. Although the only weapon outside of the armory is a rocket launcher, finding ammo is not an issue as the players bring all the weapons you could ever need straight inside the cube.
This is one of my best maps, I have put loads of effort into making sure it plays right so I hope that you enjoy it. Please give it a chance as it is heaps of fun with lots of players, if you like it and deem it worthy then rate and comment.
Cheers
Below is the link to my cube.
http://www.bungie.net/forums/posts.a...ileid=34608289
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05-15-2008
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#2 (permalink)
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Left 4 Awesome
Join Date: Feb 2008
Location: Liberty City
Posts: 1,310
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this looks great it might be fun for in the shadow's i will defiantly have to download this and check it out
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05-15-2008
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#3 (permalink)
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Legendary Member
Join Date: Apr 2008
Location: Chicago, IL
Posts: 2,413
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Looks awesome. But does every floor move up via stairs or what's with that?
Quote:
Originally Posted by buddhacrane
If the cat destroys my slippers I shall condemn it, maybe break its legs so it is less able than before and will feel pain, then I'll throw it out in the streets to fend for itself, seems fair enough to me.
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Huntar is a cool cat.
97% of teenagers don't have Jesus in their lives. I have a bear.
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05-15-2008
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#4 (permalink)
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Junior Member
Join Date: Feb 2008
Location: South Australia
Posts: 14
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The stairs take you up to the first floor, once inside all other movement up and down is by couch jumping off barriers inside fence boxes to get up or using the internal man cannon. Its tricky to explain clearly but once inside you will see what i mean straight away.
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05-15-2008
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#5 (permalink)
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Reading Festival 2010
Join Date: Mar 2008
Location: Wales, uk
Posts: 1,332
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wo it does everything it says on the tin lol looks really fun good idea
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05-15-2008
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#6 (permalink)
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Member
Join Date: Feb 2008
Location: Chicago, IL
Posts: 275
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Dynamic multilevel gameplay. That's what this map has that makes it better than 50% of the other competitive maps out there. The well-thought-out and intricate structure of the cube's interior are big pluses to the appeal, but weapon placement will need to be more generalized, and I think gameplay would benefit from starting spawns inside the structure. Just spread out some "starting points" evenly on each floor and turn off radars to create a really challenging game of hide-and-go-shoot.
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05-15-2008
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#7 (permalink)
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Member
Join Date: Jan 2008
Location: Philly
Posts: 390
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Looks really fun and it looks like it plays well i will DL
#1 #2
Who Will you Choose?
!A Good map does not need Interlocking!
Feeishland
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05-15-2008
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#8 (permalink)
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Junior Member
Join Date: Feb 2008
Location: South Australia
Posts: 14
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I origionally had internal spawns but it made it too hard to control a floor when players just popped up out of nowhere, even with the spawns in the rear corridors it only takes about 5 to 10 seconds to get back in there. The weapon placement was more a "running out of money" kind of thing, oh i forgot there is a lazer on the top floor next to the lift shaft. Cheers for the imput though.
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05-15-2008
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#9 (permalink)
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Member
Join Date: Jan 2008
Posts: 138
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i love how the design is simple, but its really complicated at the same time as soon as my xbox is fixed im dling
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05-15-2008
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#10 (permalink)
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Member
Join Date: Apr 2008
Posts: 435
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Awesome! A giant cube! This is an incredibly unique idea. Like what The SEEJ said, a cube is a very simple shape but it seems really complex. I have seen one cube before, but it's still a really unique idea because it's such a simple and obvious thing that no one would think of it! It also looks extremely neat. Great map, great idea, great job!
removed.
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