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Old 05-13-2008   #1 (permalink)
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Temple Nights v2


This is an update on my first map here, posted a couple of days ago, called Temple Nights. The changes were made based on suggestions on this forum so thanks! The grenade jump issue has been well and truly fixed (unless you can prove me wrong) and another structure created around the outer walkway. As a result of these changes, the outer wall is much taller, and spawns and weapons have been moved to suit the changes and based on advice.

This map has now been featured, the featured thread is Here

The main structure remains the same:

Its 3 levels, bottom is walled, middle is pillared and top is open. 3 entrances, middle and right hand are pillared walkways accessible from 1st floor and to the left is an open door with the water feature outside.

The view from the back of base changes with the larger opposing structure:

The main new feature is the smaller base around the outer walkway, changing the flow of the map for the better, this new structure offers opposition to the top of the temple:

again 3 levels, on levels ground and 1 there are entrances at the front and either side, with holes and platforms linking all 3 levels.

This base is similar to the larger one in that the bottom level is covered, the middle has interspersed cover from the window panes and the top is open, this base is smaller but balances the map well.
The mancannon has gone as the structure made it redundant. Weapons have been adjusted for the new base as well as spawns. Thanks alot for the advice and feedback on v1. It really gave a good impression of the community how well people responded to my first post here. As requested, here is a screen shot of the yellow/A sign side:


Map has been updated to v2.1 (the filename is v3 because I didn't have enough space for v2.1 and wanted to differentiate filenames for mine and others' convenience) with very slight structural work, nothing noticeable really, just an extension of the fountain structure.

Temple Nights v2.1 Download (Slight fix, latest)

Temple Nights v2 Download (Featured version)

the old map is still available at:
Temple Nights v1 Download

and the old post is:
Temple Nights v1

Key weapon spawn are as follows: shotgun is under the walkway on the yellow side (pictured above) and another on top of fountain. Sniper spawns underneath the smaller base. brs inside each base and at each staircase. Equipments are on the two walkways and inside the smaller structure, invis in back of the temple.

Weapon List:

Format is: no of weapon x weapon name - respawn time - spare clips (unless N/A)

Main Structure:
Ground floor:
2x Battle Rifles - 30s - 2
2x SMGs - 30s - 2
4x Frag grenades - 20s
1x Active Camo - 180s (symmetrical only)

1st floor:
2x Carbines - 30s - 2
2x Assault Rifles - 30s - 2
2x Spikers - 30s - 2
2x Spike Granades - 20s

Yellow side (pillared walkway side):
Ground floor:
1x Mauler - 60s - 2
2x Plasma Grenades - 20s

Above:
1x Magnum - 30s - 2
1x Plasma Pistol - 30s
1x Power Drain - 90s

Fountain side:
1x Mauler - 60s - 2
2x Plasma Grenades - 20s

Central Pillared walkway:
Ground floor:
1x Bruteshot - 60s - 2

Above:
1x Plasma Rifle - 30s
2x Needler - 30s - 2
1x Bubble Shield - 90s

Smaller Base:
Ground floor:
2x Battle Rifles - 30s - 2 (1 leaning against each set of stairs)
1x Sniper Rifle - 120s - 2
2x Spike Grenades - 20s

1st floor:
2x Battle Rifles - 30s - 2
1x Shotgun - 90s - 1
1x Deployable Cover - 60s

Top floor:
1x Magnum - 30s - 2
1x Plasma Pistol - 30s

Map has been reset again (sorry for all the changes) but I decided to set this map up for One bomb, One flag and territories (all types). I've really reached the item limit for this map now as I had to delete objects just to put the attacker/defender objective spawns in, so the glitch is now broken (I think, I'm not too good on this and anyone willing to explain exactly how glitches work in detail-what happens if you delete etc. then it would be really appreciated) The downloads have thus reset to 0 again, but it was at 19. Please download this final version if you liked the others as objective games are really interesting on this level, especially territories. And please rate on bungie and here, I like to know if I'm doing well or missing the mark.

Please post your comments as advice is readily taken.




Is your Mac MLG Pro? I think not

Last edited by Pegasi; 06-30-2008 at 17:55.
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Old 05-13-2008   #2 (permalink)
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dang looks even better than the original and the original was pretty damn good
i like the stuff added to the wall very nice



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Old 05-13-2008   #3 (permalink)
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Looks Cool...let me restate that...looks REALLY cool, I will play it and give you some feedback, can't wait to play it. What gametypes do you recommend besides slayer?

....But can people stop doing the water gimmick? Honestly, it doesn't help gameplay, and all it does is make it easier for people to camp.
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Old 05-13-2008   #4 (permalink)
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This map looks great! I love the wall of Double Boxes! DL'd! Great Work.









simply beautiful
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Old 05-13-2008   #5 (permalink)
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wow, i just posted my first map, and seeing yours, kinda make mine not look to good =/ that just means awsome job on the map!


again sweet map!!!

Last edited by trogdor orl; 05-13-2008 at 23:33.
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Old 05-13-2008   #6 (permalink)
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Trippy map. So confusing but cool



97% of Jesus don't have bears. If you're 3% teenager, put this in your signature.
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Old 05-13-2008   #7 (permalink)
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looks cool

Go here before posting a map.
Go here if you need to embed pics.
Go here to help you make a post.


:omg:URGENT PLEASE READ:omg:


if you would like to help with any of the 15 maps that I am working on or have any ideas for a new map please send FreakyPenguin5 a friend request and pm me thank you.
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Old 05-14-2008   #8 (permalink)
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Quote:
Originally Posted by Phishman631 View Post
dang looks even better than the original and the original was pretty damn good
Why did you say dang, are you upset that its better than your maps?
map looks good, but a few areas are very bumpy
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Old 05-14-2008   #9 (permalink)
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Looks like that took you a long time. Good job!


I pwn the noobs! :cool:
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Old 05-14-2008   #10 (permalink)
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Looks great! can't wait to try it out.

my only concern is on the 6th pic the fence walls seem really rough and bumpy.

4/5!

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foundry, glitched, slayer, temple, villa



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