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View Poll Results: How do you rate this map?
Not so good 3 1.59%
Average 2 1.06%
Very good 35 18.52%
Outstanding 149 78.84%
Voters: 189. You may not vote on this poll

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Old 05-08-2008   #1 (permalink)
Say It Aint So!
 
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Reflex



http://www.youtube.com/watch?v=ZcwbuprHSaA


Download Here

Author: Matty
Supported Gametypes: All Gametypes
Recommended Gametypes: FFA, Capture The Flag, Team Slayer,
Recommended Players: 2-10
Time Taken To Complete: 25 Hours



Weapons and Equipment

6x Battle Rifle
3x Covenant Carbine
2x SMG
2x Plasma Rifle
2x Brute Spikers
1x Beam Rifle
1x Gravity Hammer
1x Flame Thrower
1x Plasma Pistol
4x Plasma Grenades
1x Power Drain
1x Regenerator
1x Bubble Shield
1x Radar Jammer
1x Overshield
1x Active Camo
1x Ghost



Description

Reflex is a hugely tactical map, built around some incredibly interesting geometry, which promotes an exciting and un-parallelled experience that you will want to replay again and again. Reflex supports all gametypes, and serves all the needs required by them. FFA, and Team Slayer matches offer intense fun, and reward players who control weapons and defensive areas of the map. Objective games are immensely tactical, rewarding players who work as a solid team and help each other when necassary. Oddball and KotH variants offer some epic fight scenes, and allow players to try risky and unorthadox manouvers that may turn out to be an unforgettable moment. Overall, Reflex offers gameplay for all kinds of players, ranging from the hugely competative to the laid-back and casual. This map really isnt worth the miss.


A view of the central area. A hotspot for unmissable moments.





A view of the other side of the 'tunnel'. Where the defenders spawn.





The side passage. Alot of fighting takes place in this area.




The defenders spawn. Plenty of cover and alternate routes.




The Attackers central area. The flame thower spawns on the fence wall.





The defensive area. Bomb/Flag points are on the double wall





Another view of the 'side passage'. Notice the 'criss cross' roof.





Another shot of the central area. Notice the 'arrows'.





Final screenshot of the 'side passage'. Gravity Hammer spawns here.





A desperate escape by the attackers is flawed by the covenant death scooter



I would like to thank Textured Sun and Running Chron for their ongoing help with this map

Quote:
Originally Posted by Vicious Vice View Post
Another masterpiece from matty.The map not only looks great but plays great.
Quote:
Originally Posted by TDHarding View Post
Incredible aesthetics and intense game play. A lot of impressive unique architecture, which no doubt was hard to forge. You have to really look around to truly appreciate the map's visuals.
Quote:
Originally Posted by Dom says Oi View Post
Wow. Seriously wow, just from looking at the pictures, I've found my new favorite map. You've renewed my interest in you Matty, you truly deserve that maroon.
Quote:
Originally Posted by LIGHTSOUT225 View Post
One of the best aesthetically pleasing maps ever,
Quote:
Originally Posted by Creep1ng De4th View Post
I haven't even played this map yet and I can tell that it's epic beyond all that is epic. Best first impression of a map I have seen in a long time,if not ever.
Matty,I may have to say that you have upped your game to the point that it can be argued that you are one of, if not the best, Forger on this site. And let me be the first to say congrats on another featured map.
Quote:
Originally Posted by Mallet View Post
omfgg matty u r the best forger in halo 3 ever in the whole world lolol i luv bandwagons

Quote:
Originally Posted by Nitrous View Post
Six pages in one day. Matty, your a machine. Great map, sure to be on the frontpage soon.
Quote:
Originally Posted by Iv0rY Snak3 View Post
this map is so good i am going to critique the smallest things i can find just to make myself feel better.
ummm....
err....

yeah, you should totally improve that.

Last edited by Linubidix; 03-25-2009 at 07:01 AM.
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Old 05-08-2008   #2 (permalink)
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I think the tunnel look really cool, especially with the arrows beneath them, another for the home page of Forge Hub.

Btw: How do you make the arrows, i have seen them before and thought they were lights from teleporters, am i correct?

...but it's in HD

ANTI-McCAIN AWESOME DEMOCRATIC PARTY CLUB OF FORGEHUB

Currently working on:
  • Hot Persuit! (Infection map)
  • The Aztecs (Infection map)

Last edited by vinco onmia; 05-08-2008 at 05:12 PM. Reason: question
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Old 05-08-2008   #3 (permalink)
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Another masterpiece from matty.The map not only looks great but plays great. i played 1 bomb and i loved where the bomb plant spot is. Very balanced and elevated. 9/10
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Old 05-08-2008   #4 (permalink)
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This is amazing! 5/5

My signiture was too big, therefor it was deleted by Running Chron. Next time I will get an infraction.
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Old 05-08-2008   #5 (permalink)
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The planning of the map is suberb, and all the aesthetics dazzled me while I played. The standard of it was so high that I almost didn't notice all the geomerging. It played great on all the gametypes, I played it on.

CTF still beats free-for-all everytime

haven't posted any maps yet, still practising until I get it just right :D

Last edited by PatchworkZombie; 06-14-2008 at 05:55 PM.
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Old 05-08-2008   #6 (permalink)
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Brilliant as always Matty. I remember playing this in your party yesterday, it was great. As always your interlocking is outstanding, I especially liked the 'tunnel', its a great feature of the map even though I never went there lol its like a deathtrap of gernades.

The only problem was the spawns, I sometimes spawned on the attackers side when I was a defender and vice versa. But you said you were going ot fix it so I'm sure its fine now.

I love the little arrows, I didn't notice them at first but I laughed when I saw them. Once again amazing map, especially grear for CTF. 5/5



We're not retreating, we're advancing towards future victory

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and seirously, im 13 and i almost have a girlfriend.
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Old 05-08-2008   #7 (permalink)
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Quote:
Originally Posted by vinco onmia View Post
I think the tunnel look really cool, especially with the arrows beneath them, another for the home page of Forge Hub.

Btw: How do you make the arrows, i have seen them before and thought they were lights from teleporters, am i correct?
yes u are
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Old 05-08-2008   #8 (permalink)
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o i remeber testing this map yesterday and it is ROCK SOLID
this map will stay on your hard drive 4eva
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Old 05-08-2008   #9 (permalink)
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Holy crap, Matty. This looks amazing. You pulled that tunnel right out of my brain. I'll get back to you once I hop around here for a bit.


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Old 05-08-2008   #10 (permalink)
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Quote:
Originally Posted by Biggles2 View Post
The only problem was the spawns, I sometimes spawned on the attackers side when I was a defender and vice versa. But you said you were going ot fix it so I'm sure its fine now.
I understand, and thats what map testing is for. I expected hic-ups and im glad they were spotted easily. I have played every gametype today and i exerienced no hic-ups so it should be fine now.
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