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View Poll Results: How do you rate this map?
Not so good 3 1.59%
Average 2 1.06%
Very good 35 18.52%
Outstanding 149 78.84%
Voters: 189. You may not vote on this poll

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Old 05-08-2008   #21 (permalink)
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Looks kick ass i will DL


#1#2
Who Will you Choose?
!A Good map does not need Interlocking!
Feeishland
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Old 05-08-2008   #22 (permalink)
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This map has sexy written all over it. Incredible design and looks like it is also a fun map to play on. Great job!
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Old 05-08-2008   #23 (permalink)
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Simply stunning matty, looks like you really took your time.

I would rather die on my feet, than live on my knees

My Maps: Catalyst - Abomination - Plebianus -Reprise - The Dividend

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Old 05-08-2008   #24 (permalink)
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Looks awesome. Love the tunnel. I have a feeling I will be keeping this one on my xbox.
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Old 05-08-2008   #25 (permalink)
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Quote:
Originally Posted by Matty View Post
I understand, and thats what map testing is for. I expected hic-ups and im glad they were spotted easily. I have played every gametype today and i exerienced no hic-ups so it should be fine now.
There's just some things that a forger can't control about spawns.. like the spawns flipping. Occasionally when defenders push too far into the attacking zone, chasing the flag carrier for instance, it can force the attacking team to spawn back on the defensive side. Not Matty's fault. I've seen this is many maps. Anyways, great job Matty, I'm itching to get some games in on this. One of the best aesthetically pleasing maps ever, and it looks like some pretty intense gameplay also! I'll be back.
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Old 05-08-2008   #26 (permalink)
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i dont really like flamethrowers on maps but that me, i still LOVE the map

Click here to feed me!

Map:Chot Town-planning-forging-testing-(remaking)-published
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Old 05-08-2008   #27 (permalink)
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Quote:
Originally Posted by LIGHTSOUT225 View Post
There's just some things that a forger can't control about spawns.. like the spawns flipping. Occasionally when defenders push too far into the attacking zone, chasing the flag carrier for instance, it can force the attacking team to spawn back on the defensive side. Not Matty's fault. I've seen this is many maps. Anyways, great job Matty, I'm itching to get some games in on this. One of the best aesthetically pleasing maps ever, and it looks like some pretty intense gameplay also! I'll be back.
It shouldn't happen anyway Lightsout. The spawn areas work fine. 2 seperare areas in the base, and neutral spawns in the centre if the base is completely occupied. There shouldn't be any spawning in the other team's base. On Team Slayer, King and Ball the bases are neutral, so changing spawns is possible.
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Old 05-08-2008   #28 (permalink)
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How were you not a "Guilder"?!? Your maps are truly amazing. Best I've seen in Halo 3. Ever.

Grandmas House

I just got back to Forge Hub, so If I seem like a stranger... I am.
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Old 05-08-2008   #29 (permalink)
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When I saw the screenshots upon opening this thread up I nearly shit my pants.

Seriously. I had to squeeze.

I haven't even played this map yet and I can tell that it's epic beyond all that is epic. Best first impression of a map I have seen in a long time,if not ever.
Matty,I may have to say that you have upped your game to the point that it can be argued that you are one of, if not the best, Forger on this site. And let me be the first to say congrats on another featured map.


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Old 05-08-2008   #30 (permalink)
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Matty, i swear, you are one of the best forgers on this website. It is only a matter of time until this gets featured.


Prepare To Drop

Fall 2009...
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