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Old 05-10-2008   #31 (permalink)
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A multileveled arena of death. Well built, excellent feel, and good layout. This looks like something out of Shock Theta's map stash.
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Old 05-10-2008   #32 (permalink)
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Looks well thought out and made. Good job on the interlocking :) 5/5 for creativity and neatness.
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Old 05-10-2008   #33 (permalink)
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Were still working on the bottom level, its playable, its just not that visuelly appealing to most people
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Old 05-15-2008   #34 (permalink)
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nice idea


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Old 05-15-2008   #35 (permalink)
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I love the fact that you have to take a risk to get the overshields, makes for great gameplay
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Old 05-15-2008   #36 (permalink)
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Wow great interlocking for the outside of the pit, looks like it has a nice feel to it, and smooth gameplay

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Old 05-16-2008   #37 (permalink)
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wow, i didn't post here yet...please excuse that...anyways, i would just like to say, this is one of the few open-ended maps that i think i actually like, and the interlocking looks pretty badass, though, i am confused by the "deadly pit" it looks like there are teleporter nodes there, but there is also a fencebox, and mancannons, that lead you out of it O.o, i dunno, i think i will have to play test to actually know what is going on...
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Old 05-16-2008   #38 (permalink)
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i dont know if your reading this still lol
but the sender nodes kill you, and the manncannons make it so if you get caught in the pit you get shot down into the nodes( basically, if you start to fall, your a gonner)
sorry for the missunderstanding
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Old 05-17-2008   #39 (permalink)
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I downloaded it and I realized that you spawn outside of the map, the only way to get into the Death Pit is to die first or grenade jump in. Other than that small promblem I cant find anything wrong with the map.

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Old 05-17-2008   #40 (permalink)
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really?
i had that problem in forge but i thought it would change in custom games
i checked and checked but there arent any spawn points outside the map, sorry tho
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