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Old 12-06-2009   #1 (permalink)
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Asset: Desert Highway



June 27 2552 15:35
“We've made it out of the sewers and are now approaching the ruins of Tsavo Highway. The entire thing seems to be crumbling; massive chunks from the fall of the orbital elevator has collapsed onto the structure and caused most of it to collapse. We're attempting to find a good LZ for us to get beamed up. Another squad of ODST must have come this way before us- corpses of dead covenant bastards litter the grounds. Wait- I see a way up to the higher level of the highway. Get that covenant ship above the highest point of this thing and drop down a grav beam I think we might be able to get the asset on board!”
End transmission –Pvt. Gavin Williams


“Can do private, be advised I spotted a few phantom drop ships come in so expect company.”
End transmission –Capt. Drew Morris


“Some of the gates to the upper highway layer have been blocked! Give us a minute to get it open!”
End transmission –Pvt. Gavin Williams


“Covenant will be all over this cruiser's ass soon. I don’t care what you do to get that thing up here, but we sure as hell can't fly this thing so if you're screwed, we're all screwed."

End transmission –Capt. Drew Morris


“Roger that, we're on our way.” End transmission –Pvt. Gavin Williams


Desert Highway takes place in the middle of the desert some hundred miles outside New Mombasa. After the orbital elevator fell its impact caused large sand storms which came in and buried most of the highway; most pieces of the elevator toppled ontop of the highway causing it to break.


A squad of ODST’s must transport a very important engineer to the top of the highway and onto the Covenant ship, not only because what he knows could help put an end to the war, but also because he is the only one that knows how to fly the ship. It didn’t take long for the Covenant to figure out where this asset was. They sent down squads of their finest soldiers to take him out.
So that is why you will be fighting your way up a ruined highway and into the gravity beam of a Covenant cruiser.



Description:


This is mostly an escort style map, but is concidered Holdout because you must wait for something to spawn to be able to reach the destination point. This map containts plenty of holding out; you must first escort the asset to the end of the covered section of the highway then hold off hordes of Covenant while waiting for the door to open. After, you must either A.) Stay in the covered section until a ramp leading up to the destination spawns or B.) Go out and hold out on the open area of the highway. Both have their advantages and disedvantages.
Though the Covenant cruises hovering above the highway has been commandeered by a UNSC battalion, covenant troops have managed to live and either escape with a Banshee or by jumping out with a jump-pack, so think twice before walking out in the openSpawning:
Attackers’ spawns: The attackers start out in the sky bubble and instantly fall to their death. They then either spawn in this room: and get to choose from an arsenal of weapons and equipment. Or they spawn in a room like this: where they become a superior brute class, like a stalker or chieftain
They can also spawn on top of the cruiser to become a jump-pack brute: or on top of the orbital elevator shards and become a sniper jackal equipped with a beam rifle and needler.



Defenders spawn: The defenders start out in a sewage pipe that has been flooded with sand. They must make their way across a field littered with debris and dead bodies of fallen soldiers. In the rubble they may find some useful things left behind by the squad that was formally positioned there. If an attacker dies he or she will respawn in the holdout zone of the covered section of the highway, here:
That way you are at almost at all times in the middle or the action.



ASSET

To learn more about the game type ASSET click HERE



ASSET: game type




PICTURES:

Here is what you have all been waiting so patiently for:

Overview:

Overview of elevator shards:

Beginning of highway:

More shards, rubble, and broken underside of highway:

Cruiser and upper highway overview:

Under crumbling tunnel:

Weapon cache:

Machine gun turret:

Uphill battle:

Too late:





97% of percentages are made up this is part of the 3% that aren't so i put in my sig.

Last edited by jakob hunter; 12-06-2009 at 14:30.
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Old 12-06-2009   #2 (permalink)
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Close one:

Right on:

More action:

Closed door…:

Opened:

Get to the cruiser!:

We made it:



Map: Desert Highway

ASSET: game type


97% of percentages are made up this is part of the 3% that aren't so i put in my sig.
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Old 12-06-2009   #3 (permalink)
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Gameplay Video
Made by rifte gifle. Thanks to RPAL for rendering!

Last edited by rifte gifle; 12-06-2009 at 01:42.
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Old 12-06-2009   #4 (permalink)
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This has really got to be one of the better ones in the map pack, its huge! Playing it was really fun not really much to complain about. I think the only really frustrating thing is when your VIP falls of the bridge, your pretty much screwed then >.>

Jumping Maps:
Mountain Climb | Jumping Flower |
Other Maps

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Old 12-06-2009   #5 (permalink)
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This map looks like it'll be really fun to play. I like how it looks all destroyed, yet still looks good…

Anyways, there's nothing I can really complain about until I play it. A dl from me :)

Maps that will be made using Reach Forge:

Herrenvolk (campaign style VIP map series)
End of World (campaign style Infection/Invasion map series)

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Old 12-06-2009   #6 (permalink)
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nice job on this one jakob was wondering when you would post it. The hornet is out completely? You now have a beam up to the destination I'll have to see how the plays out in game.


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Old 12-06-2009   #7 (permalink)
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One of my favorite asset maps. The broken down bridge was executed very well. Gameplay is kind of in the defenders favor, but nontheless, an amazing looking map with amazing gameplay. This was being tested for a good month before being posted, so all the kinks have been worked out nicely and improved upoun. I actualy am going to give this a good 5/5.

Excellent job jakob.

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Old 12-06-2009   #8 (permalink)
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I love the idea of a highway that you have to holdout before escorting the VIP to the destination. The map is also very aesthetically pleasing, especially the highway. The overhead view is actually very nice, I love how it looks like one, collective highway.

You do have 2 problems with your canon though. Unless this is a mistake, you say the year is 2051. The Covenant wasn't discovered by the humans nearly 480 years later. There would be no Engineer, or even ODSTs at that time. Also, New Mombasa wasn't founded until the 24th century.

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Old 12-06-2009   #9 (permalink)
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That was a pretty sweet map. You should have gotten a picture of when I was the asset and the banshee knocked me off the bridge and into the dunes and I got lazered. We then had -4 points. As for the brutes they attack almost immediately but that actually worked out. Overall 8/10... Good map
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Old 12-06-2009   #10 (permalink)
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Alright, so, your aesthetics are amazing. no doubt there.

But does your game play go along with that? From the video it seems like the assets team just dominated and had no trouble at all. I personally have not played the map yet but just from seeing the video i can tell that this map is pretty easy. I mean just look at the first hold out point: a pretty big hill forcing the covenant to walk all the way up it with next to no cover. At least that is what i saw.

Dont get me wrong your map looks great. I just think that it is too easy for the assets team. What you could do is put a hole in the roof where the first holdout point is with a single tele up there so that there would be a minimal number of attackers comming through the roof so they wouldnt get overwelmed. That way you could at least have some of the attackers split up so they can cause a little more havoc.
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