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Old 04-29-2008   #1 (permalink)
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Until Darkness2


[Until Darkness2]*
New and improved!

*Created by Eyeless Sid, I am posting it for him*

You may have survived the first one, but can you live through another night?

Here is the basic idea of the map
Quote:
Until Darkness is not just another zombie map. This one is different. With the use of Forge Filters, the map progresses from daylight, to nighttime. During the night, it is truly epic. But, can you use the difficulties in the night to your advantage? Will you find a base to hold out in, or will you wander the streets, exposed, with the infected swarming about?
Until Darkness2 includes more places for the humans to hold out. It is still a lot like the original, but it has been updated.

Now for the screenshots.

Infection Spawn (Humans spawn all throughout the map)




























Now to show how the map changes over time. This uses Juicy, Gloomy, Colorblind, and Old Timey.









And now for a tip. The lights, the mancannons, are essential to surviving. During the last phase of the night it is nearly impossible to see. Stand inside of the mancannon, as they do not help much unless you are in them.

Download Until Darkness2

Download Until Darkness's Gametype


Sid also wanted to give some credit to Brute Captain for something, but I do not remember what. It would be nice if you post that here when you can, Eyeless.

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Old 04-29-2008   #2 (permalink)
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I don't know why Bungie put in these fx things, but they seem to be playing out well in custom maps

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Originally Posted by buddhacrane View Post
If the cat destroys my slippers I shall condemn it, maybe break its legs so it is less able than before and will feel pain, then I'll throw it out in the streets to fend for itself, seems fair enough to me.

Huntar is a cool cat.
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Old 04-29-2008   #3 (permalink)
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i think the night time is a little too dark ,but ill try it still

Click here to feed me!

Map:Chot Town-planning-forging-testing-(remaking)-published
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Old 04-29-2008   #4 (permalink)
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Well, it says at the bottom "The lights, the mancannons, are essential to surviving. During the last phase of the night it is nearly impossible to see". Which is good because you're pretty screwed if you don't find a good spot before the darkness. It adds a lot a pressure making a fun game

Quote:
Originally Posted by buddhacrane View Post
If the cat destroys my slippers I shall condemn it, maybe break its legs so it is less able than before and will feel pain, then I'll throw it out in the streets to fend for itself, seems fair enough to me.

Huntar is a cool cat.
97% of teenagers don't have Jesus in their lives. I have a bear.
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Old 04-29-2008   #5 (permalink)
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sounds awesome but what did you change?
btw looks great and it got another dl

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Old 04-29-2008   #6 (permalink)
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I never even thought of putting in the effects on different spawn times. Nice job. I'll dl.
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Old 04-29-2008   #7 (permalink)
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nice thats all i have to say



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Old 04-29-2008   #8 (permalink)
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Yes I wanted to give Brute captain credit for the Overhangs that are oiver the walkways on the main building. Also to answer the question "What did you change?" Well theres alot actualy I re-did the walkways in the 6th 7th and 8th picture by making connecting ramps out of interrlocked blockades[the gate looking walls] I also added extra defense walls shown in the 2nd 3rd and 5th pictures that the humans can use to hold the zombie addvance off with until darkness falls. You can also see Brute Captains overhangs in the 14th picture that you can walk on and they cover a good portion of the building. In the second picture you can see I have added more cover that the zombies can hide behind with out being spawn camped.
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Old 04-29-2008   #9 (permalink)
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Hey good job I' liked your first version I bet this one is even scarier! :) Qued!
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Old 04-30-2008   #10 (permalink)
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Quote:
Originally Posted by oWNoSid View Post
Hey good job I' liked your first version I bet this one is even scarier! :) Qued!
Thanks I hope you like it. Also I would like any feed back good or bad is acceptible. Hope you guys enjoy it and give some feed back on anthing I could improve on. :)
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