**click picture for download**
Parent Gametype: VIP
Supported Players: 4-8 (2-4 teams of 2 players each)
Recommended Teams: 2 teams of 2 players each
Game Length: 1 hour
So, after many months of sitting on the back burner, I have finally gotten around to honing this gametype and I feel it is now ready a full-fledged release.
As many of you know, I created this gametype quite some time before Bungie gave us the Golf Ball or Tin Cup as a placeable object in forge. I wanted a game that was both fun and pretty laid back all in one package. Golf was my answer. Through use of the VIP gametype, I made it so that there is a ball, caddy and golfer on each 2-player squad. As in real life, this game requires some gentlemans' rules and they are:
- General Golf Rules
- There should be no more than two (2) players per team
- There should be no more than four (4) teams
- The party leader's team has honors at first tee-off of the game... every new game after that, honors to first tee goes to the winner of the last game played
- All teams must abide by the "one hitting at a time" only on tee-off at each hole
- "Honors" at each holes' tee-off goes to the team that won the previous hole
- Only after the last team's ball has landed and come to a rest may everyone commence the free-for-all to the pin (goal point)
The Roles:
As stated, each team has both a Golfer and a Ball/Caddy. Each role is very important to the outcome of the game. First we will cover the Golfer.
It is the Golfer's responsibility to ensure his ball makes it to the hole before any other teams arrive. He has his but two tools to make this happen - the Gravity Hammer (which acts as the player's Driver and Irons) and the Brute Shot (which acts as the Chipper and Putter). It is up to the player to hone his skill and learn how these tools work in conjunction with the Ball in order to be the most effective. For instance, knowing that the Hammer will hit the ball slightly to the left 90% of the time. The one and only rule besides getting your ball to the hole before others do, is that you cannot intentionally hit another team's ball.
Once you have learned these things, you will be able to tackle bigger and badder courses. Here are some in-game shots from various courses of some of these actions at work.
Driving/Tee-off

Putting/Chipping

Now that we've talked about the Golfer, it's time to give mention to his partner - the Ball/Caddy.
Every team will be assigned a VIP at the beginning of the round. The VIP plays both of these parts. There are Mongii at the Country club and thse will act as your transport. Whether he's flying through the air, end over end, until finally crashing into the wall, bouncing off of it into the man cannon and flying further across the map or he's driving his Golfer to the next hole or he's giving his Golfer some advice, the team's VIP is a very integral part to the game. The main rule of being the Ball is that once you are in play, you cannot drive the Mongoose at all. If the Mongoose flips, you are permitted to turn it back over and get back on, but you cannot drive it. Once a hole is complete, you may drive to the next tee-off.
Here are some pictures of the VIP hard at work:
As the ball:
As the Caddy:

Getting There:

Lastly, what would Golf be without courses? Let's talk about those briefly.
Each course that is made is designated a Difficulty Level based upon how hard the teams must work to get to each of the holes. There are five (5) Difficulty Levels that any current or future course is classified under: Beginner (Easy), Intermediate (Normal), Expert (Hard), Pro (Very Hard), Legendary (Almost Impossible). You will be given one hour to complete a course which, most of the time, is more than enough.
The courses themselves are comprised of different challenges and obstacles that teams must overcome inorder to get to the hole. These challenges can simply be placing the hole in a precarious place or placing something in front of the hole making it more difficult to get to. It is up to each individual team to devise a strategy to win each hole. Due to the lack of channels available for use, Every course has at most twelve (12) unique holes. If a final score has not been reached, teams begin "recycling holes." Due to the scoring system built into the gametype, you will never play more than 18 holes in one game.
Lastly, every course follows some standards for tees and holes. They are as follows:
- The first Tee-off is always marked by two swords
- Every Tee-off after the first is marke by a teleporter node placed on its side
- The last hole before holes are recycled is marked by two lit Receiver Nodes
- Receiver Nodes and other scenery can also be used to guide teams to the next hole when the tee-off isn't apparent
Here are some pics of these at play:
Hole 1 Tee-off:

Additional Tee Markers:

Hole Markers:

Obstacles 1:

Obastacles 2:

Using Default Geometry:

Below are some of the courses available for download from my File Share. There is at least one course for each difficulty class ready for you to play. Click the pictures for download. Enjoy!
DL - Beginner
DL - Intermediate
DL - Expert
DL - Pro
DL - Legendary
PLEASE NOTE: This course is only recommended for VERY experienced Golfers!!!
